fix: Change order of buttons in load save game menu
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@@ -68,18 +68,6 @@ pub fn spawn_load_popup(commands: &mut Commands, asset_server: &AssetServer) {
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),
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),
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]
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]
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),
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),
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pill_button(
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ButtonType::SavegameDelete {
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savegame_path: savegame.path.clone()
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},
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ButtonVariant::Destructive,
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Node {
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width: px(40),
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height: px(40),
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..default()
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},
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|color| text("X", 24.0, color)
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),
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button(
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button(
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ButtonType::Achievements {
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ButtonType::Achievements {
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savegame: savegame.clone()
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savegame: savegame.clone()
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@@ -98,6 +86,18 @@ pub fn spawn_load_popup(commands: &mut Commands, asset_server: &AssetServer) {
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name: "Achievement".into()
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name: "Achievement".into()
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}
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}
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)
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)
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),
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pill_button(
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ButtonType::SavegameDelete {
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savegame_path: savegame.path.clone()
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},
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ButtonVariant::Destructive,
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Node {
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width: px(40),
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height: px(40),
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..default()
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},
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|color| text("X", 24.0, color)
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)
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)
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],
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],
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)
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)
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