fix: Grant focus reward berries at the end of the focus phase

This commit is contained in:
demenik
2025-12-10 15:45:38 +01:00
parent 3b310ea198
commit 0b9cae2dfa
2 changed files with 11 additions and 24 deletions

View File

@@ -10,6 +10,3 @@ pub struct PhaseTimerPauseMessage;
#[derive(Message)]
pub struct NextPhaseMessage;
#[derive(Message)]
pub struct PhaseMinutePassedMessage;

View File

@@ -18,7 +18,6 @@ impl Plugin for PhasePlugin {
}));
app.add_message::<PhaseTimerFinishedMessage>();
app.add_message::<PhaseMinutePassedMessage>();
app.add_systems(OnEnter(AppState::GameScreen), load_rules);
app.add_systems(
@@ -76,7 +75,6 @@ fn tick_timer(
time: Res<Time>,
mut phase_res: ResMut<CurrentPhase>,
mut finish_writer: MessageWriter<PhaseTimerFinishedMessage>,
mut minute_writer: MessageWriter<PhaseMinutePassedMessage>,
mut savegame_messages: MessageWriter<SavegameDumpMessage>,
) {
let delta = time.delta_secs();
@@ -84,13 +82,7 @@ fn tick_timer(
match phase {
Phase::Focus { duration } | Phase::Break { duration } => {
let old_minutes = (*duration / 60.0).floor() as i32;
*duration -= delta;
let new_minutes = (*duration / 60.0).floor() as i32;
if new_minutes < old_minutes {
minute_writer.write(PhaseMinutePassedMessage);
}
if *duration <= 0.0 {
finish_writer.write(PhaseTimerFinishedMessage {
@@ -110,8 +102,7 @@ fn tick_timer(
}
fn grant_focus_rewards(
mut messages: MessageReader<PhaseMinutePassedMessage>,
phase_res: Res<CurrentPhase>,
mut messages: MessageReader<PhaseTimerFinishedMessage>,
config: Res<GameConfig>,
mut inventory: ResMut<Inventory>,
mut commands: Commands,
@@ -119,31 +110,30 @@ fn grant_focus_rewards(
mut session_tracker: ResMut<SessionTracker>,
game_config: Res<GameConfig>,
mut notifications: ResMut<Notifications>,
timer_settings: Res<TimerSettings>,
) {
for _ in messages.read() {
if let Phase::Focus { .. } = &phase_res.0 {
println!(
"A minute of focus has been completed. Granting {} berries as a reward.",
config.berries_per_focus_minute
);
for message in messages.read() {
if matches!(message.phase, Phase::Focus { .. }) {
let berries = config.berries_per_focus_minute
* (timer_settings.focus_duration as f32 / 60.0).floor() as u32;
inventory.update_item_stack(
&mut commands,
&mut items_query,
ItemType::Berry,
config.berries_per_focus_minute as i32,
berries as i32,
);
session_tracker.total_berries_earned += config.berries_per_focus_minute;
session_tracker.total_berries_earned += berries;
let berries_name = match config.berries_per_focus_minute {
let berries_name = match berries {
1 => ItemType::Berry.singular(&game_config),
_ => ItemType::Berry.plural(&game_config),
};
notifications.info(
Some("Fokus Belohnung"),
format!(
"Du hast {} {} als Belohnung für das Abschließen einer Minute der Fokus-Phase erhalten!",
config.berries_per_focus_minute, berries_name
"Du hast {} {} als Belohnung für das Abschließen einer Fokus-Phase erhalten!",
berries, berries_name
),
);
}