Merge branch '66-add-keybinds' into 'dev'
Add keybinds for Inventory and Settings See merge request softwaregrundprojekt/2025-2026/einzelprojekt/tutorium-moritz/bernroider-dominik/bernroider-dominik!41
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@@ -59,13 +59,13 @@ fn setup(mut commands: Commands, game_config: Res<GameConfig>, asset_server: Res
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inventory::components::ButtonType::InventoryOpen,
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ButtonVariant::Secondary,
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Node::from_padding(UiRect::all(px(10))),
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|color| text("Inventar", 16.0, color)
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|color| text("Inventar [I]", 16.0, color)
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),
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button(
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ButtonType::SettingsOpen,
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ButtonVariant::Secondary,
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Node::from_padding(UiRect::all(px(10))),
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|color| text("Einstellungen", 16.0, color)
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|color| text("Einstellungen [Esc]", 16.0, color)
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)
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],
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));
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@@ -1,9 +1,11 @@
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use crate::features::{
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hud::ui::settings::open_settings,
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input::utils::mouse_to_grid,
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inventory::{components::ItemStack, ui::open_inventory},
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phase::messages::{NextPhaseMessage, PhaseTimerPauseMessage},
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pom::messages::InvalidMoveMessage,
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shop::ui::open_shop,
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ui::messages::ClosePopupMessage,
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ui::{messages::ClosePopupMessage, ui::popups::PopupRoot},
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};
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use crate::prelude::*;
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use bevy::input::mouse::MouseButton;
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@@ -40,6 +42,7 @@ impl Plugin for InputPlugin {
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app.add_systems(Update, next_phase.run_if(in_state(AppState::GameScreen)));
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app.add_systems(Update, shop_keybind.run_if(in_state(AppState::GameScreen)));
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app.add_systems(Update, inventory_keybind.run_if(in_state(AppState::GameScreen)));
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app.add_message::<ClosePopupMessage>();
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app.add_systems(Update, popup_keybind);
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@@ -261,12 +264,31 @@ fn shop_keybind(
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}
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}
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/// Closes popups on Escape press.
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/// Opens the inventory on 'I' press.
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fn inventory_keybind(
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keys: Res<ButtonInput<KeyCode>>,
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mut commands: Commands,
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item_stacks: Query<&ItemStack>,
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game_config: Res<GameConfig>,
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asset_server: Res<AssetServer>,
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) {
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if keys.just_pressed(KeyCode::KeyI) {
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open_inventory(&mut commands, item_stacks, &game_config, &asset_server);
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}
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}
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/// Closes popups on Escape press or opens settings if no popup is open.
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fn popup_keybind(
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mut close_popup_messages: MessageWriter<ClosePopupMessage>,
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keys: Res<ButtonInput<KeyCode>>,
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popup_query: Query<Entity, With<PopupRoot>>,
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mut commands: Commands,
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) {
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if keys.just_pressed(KeyCode::Escape) {
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close_popup_messages.write(ClosePopupMessage);
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if !popup_query.is_empty() {
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close_popup_messages.write(ClosePopupMessage);
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} else {
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open_settings(&mut commands);
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}
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}
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}
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