@@ -1,4 +1,39 @@
|
|||||||
|
use std::collections::VecDeque;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct Pom;
|
pub struct Pom;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct GridPosition {
|
||||||
|
pub x: u32,
|
||||||
|
pub y: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Default)]
|
||||||
|
pub struct PathQueue {
|
||||||
|
pub steps: VecDeque<(u32, u32)>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Default)]
|
||||||
|
pub enum MovingState {
|
||||||
|
#[default]
|
||||||
|
Idle,
|
||||||
|
MovingUp,
|
||||||
|
MovingDown,
|
||||||
|
MovingLeft,
|
||||||
|
MovingRight,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MovingState {
|
||||||
|
pub fn is_moving(&self) -> bool {
|
||||||
|
matches!(
|
||||||
|
self,
|
||||||
|
MovingState::MovingUp
|
||||||
|
| MovingState::MovingDown
|
||||||
|
| MovingState::MovingLeft
|
||||||
|
| MovingState::MovingRight
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_aseprite_ultra::prelude::AseSlice;
|
|
||||||
|
use crate::errors::GridError;
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct Tile {
|
pub struct Tile {
|
||||||
@@ -15,9 +16,49 @@ pub enum TileState {
|
|||||||
Occupied,
|
Occupied,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl TileState {
|
||||||
|
pub fn is_blocking(&self) -> bool {
|
||||||
|
match self {
|
||||||
|
TileState::Occupied => true,
|
||||||
|
_ => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
pub struct Grid {
|
pub struct Grid {
|
||||||
pub width: u32,
|
pub width: u32,
|
||||||
pub height: u32,
|
pub height: u32,
|
||||||
pub tiles: Vec<Vec<Entity>>,
|
pub tiles: Vec<Vec<Entity>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Grid {
|
||||||
|
pub fn get_tile(&self, pos: (u32, u32)) -> Result<Entity, GridError> {
|
||||||
|
if pos.0 >= self.width || pos.1 >= self.height {
|
||||||
|
return Err(GridError::OutOfBounds {
|
||||||
|
x: pos.0 as i32,
|
||||||
|
y: pos.1 as i32,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
Ok(self.tiles[pos.0 as usize][pos.1 as usize])
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn map_tile_state<F>(
|
||||||
|
&self,
|
||||||
|
pos: (u32, u32),
|
||||||
|
mapper: F,
|
||||||
|
mut tile_query: Query<&mut TileState>,
|
||||||
|
) -> Result<(), GridError>
|
||||||
|
where
|
||||||
|
F: FnOnce(&TileState) -> TileState,
|
||||||
|
{
|
||||||
|
let tile_entity = self.get_tile(pos)?;
|
||||||
|
|
||||||
|
let mut tile_state = tile_query
|
||||||
|
.get_mut(tile_entity)
|
||||||
|
.map_err(|_| GridError::UnknownError)?;
|
||||||
|
|
||||||
|
*tile_state = mapper(&*tile_state);
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
15
src/errors.rs
Normal file
15
src/errors.rs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
use std::{error::Error, fmt};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
|
pub enum GridError {
|
||||||
|
OutOfBounds { x: i32, y: i32 },
|
||||||
|
UnknownError,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Error for GridError {}
|
||||||
|
|
||||||
|
impl fmt::Display for GridError {
|
||||||
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||||
|
write!(f, "GridError: {}", &self.to_string())
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,3 +1,6 @@
|
|||||||
pub mod components;
|
pub mod components;
|
||||||
|
pub mod errors;
|
||||||
|
pub mod messages;
|
||||||
pub mod plugins;
|
pub mod plugins;
|
||||||
pub mod states;
|
pub mod states;
|
||||||
|
pub mod utils;
|
||||||
|
|||||||
@@ -26,6 +26,8 @@ fn main() {
|
|||||||
plugins::StartScreenPlugin,
|
plugins::StartScreenPlugin,
|
||||||
plugins::GameScreenPlugin,
|
plugins::GameScreenPlugin,
|
||||||
plugins::GridPlugin,
|
plugins::GridPlugin,
|
||||||
|
plugins::PomPlugin,
|
||||||
|
plugins::InputPlugin,
|
||||||
))
|
))
|
||||||
.run();
|
.run();
|
||||||
}
|
}
|
||||||
|
|||||||
18
src/messages.rs
Normal file
18
src/messages.rs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
#[derive(Message)]
|
||||||
|
pub struct MoveMessage {
|
||||||
|
pub x: u32,
|
||||||
|
pub y: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Message)]
|
||||||
|
pub struct InvalidMoveMessage {
|
||||||
|
pub message: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Message)]
|
||||||
|
pub struct InteractStartMessage {
|
||||||
|
pub x: u32,
|
||||||
|
pub y: u32,
|
||||||
|
}
|
||||||
@@ -1,7 +1,5 @@
|
|||||||
use crate::components::*;
|
|
||||||
use crate::states::*;
|
use crate::states::*;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_aseprite_ultra::prelude::*;
|
|
||||||
|
|
||||||
pub struct GameScreenPlugin;
|
pub struct GameScreenPlugin;
|
||||||
|
|
||||||
@@ -12,17 +10,7 @@ impl Plugin for GameScreenPlugin {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
fn setup(mut commands: Commands) {
|
||||||
commands.spawn((
|
|
||||||
pom::Pom,
|
|
||||||
AseAnimation {
|
|
||||||
aseprite: asset_server.load("pom/pom-sleep.aseprite"),
|
|
||||||
animation: Animation::tag("sleep-sit-start").with_repeat(AnimationRepeat::Loop),
|
|
||||||
},
|
|
||||||
Sprite::default(),
|
|
||||||
Transform::from_xyz(0.0, 0.0, 1.0),
|
|
||||||
));
|
|
||||||
|
|
||||||
commands.insert_resource(ClearColor(Color::srgb(0.294, 0.412, 0.184)));
|
commands.insert_resource(ClearColor(Color::srgb(0.294, 0.412, 0.184)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,12 +5,12 @@ use crate::{
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_aseprite_ultra::prelude::AseSlice;
|
use bevy_aseprite_ultra::prelude::AseSlice;
|
||||||
|
|
||||||
const TILE_SIZE: f32 = 32.0;
|
pub const TILE_SIZE: f32 = 32.0;
|
||||||
const GRID_WIDTH: u32 = 10;
|
pub const GRID_WIDTH: u32 = 10;
|
||||||
const GRID_HEIGHT: u32 = 10;
|
pub const GRID_HEIGHT: u32 = 10;
|
||||||
|
|
||||||
const GRID_START_X: f32 = -(GRID_WIDTH as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0;
|
pub const GRID_START_X: f32 = -(GRID_WIDTH as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0;
|
||||||
const GRID_START_Y: f32 = -(GRID_HEIGHT as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0;
|
pub const GRID_START_Y: f32 = -(GRID_HEIGHT as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0;
|
||||||
|
|
||||||
pub struct GridPlugin;
|
pub struct GridPlugin;
|
||||||
|
|
||||||
@@ -42,11 +42,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|||||||
aseprite: asset_server.load("tiles/tile-unclaimed.aseprite"),
|
aseprite: asset_server.load("tiles/tile-unclaimed.aseprite"),
|
||||||
},
|
},
|
||||||
Sprite::default(),
|
Sprite::default(),
|
||||||
Transform::from_xyz(
|
Transform::from_translation(grid_to_world_coords(x, y, None)),
|
||||||
GRID_START_X + x as f32 * TILE_SIZE,
|
|
||||||
GRID_START_Y + y as f32 * TILE_SIZE,
|
|
||||||
0.0,
|
|
||||||
),
|
|
||||||
))
|
))
|
||||||
.id();
|
.id();
|
||||||
column.push(tile_entity);
|
column.push(tile_entity);
|
||||||
@@ -87,3 +83,28 @@ fn update_tile_colors(
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn world_to_grid_coords(world_pos: Vec3) -> (u32, u32) {
|
||||||
|
let x = ((world_pos.x - GRID_START_X + TILE_SIZE / 2.0) / TILE_SIZE).floor();
|
||||||
|
let y = ((world_pos.y - GRID_START_Y + TILE_SIZE / 2.0) / TILE_SIZE).floor();
|
||||||
|
|
||||||
|
let mut x_u32 = x as u32;
|
||||||
|
let mut y_u32 = y as u32;
|
||||||
|
|
||||||
|
if x_u32 >= GRID_WIDTH {
|
||||||
|
x_u32 = GRID_WIDTH - 1;
|
||||||
|
}
|
||||||
|
if y_u32 >= GRID_HEIGHT {
|
||||||
|
y_u32 = GRID_HEIGHT - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
(x_u32, y_u32)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn grid_to_world_coords(grid_x: u32, grid_y: u32, z: Option<f32>) -> Vec3 {
|
||||||
|
Vec3::new(
|
||||||
|
GRID_START_X + grid_x as f32 * TILE_SIZE,
|
||||||
|
GRID_START_Y + grid_y as f32 * TILE_SIZE,
|
||||||
|
z.unwrap_or(0.0),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|||||||
84
src/plugins/input.rs
Normal file
84
src/plugins/input.rs
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
use bevy::input::mouse::MouseButton;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy::window::PrimaryWindow;
|
||||||
|
|
||||||
|
use crate::components::tile::{Grid, TileState};
|
||||||
|
use crate::messages::{InteractStartMessage, InvalidMoveMessage, MoveMessage};
|
||||||
|
use crate::plugins::grid::world_to_grid_coords;
|
||||||
|
use crate::states::AppState;
|
||||||
|
|
||||||
|
pub struct InputPlugin;
|
||||||
|
|
||||||
|
impl Plugin for InputPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_message::<MoveMessage>();
|
||||||
|
app.add_message::<InvalidMoveMessage>();
|
||||||
|
app.add_systems(Update, move_click.run_if(in_state(AppState::GameScreen)));
|
||||||
|
|
||||||
|
app.add_message::<InteractStartMessage>();
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
interact_click.run_if(in_state(AppState::GameScreen)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn move_click(
|
||||||
|
mut move_messages: MessageWriter<MoveMessage>,
|
||||||
|
mouse_btn: Res<ButtonInput<MouseButton>>,
|
||||||
|
window: Single<&Window, With<PrimaryWindow>>,
|
||||||
|
camera: Single<(&Camera, &GlobalTransform), With<Camera2d>>,
|
||||||
|
) {
|
||||||
|
if mouse_btn.just_pressed(MouseButton::Right) {
|
||||||
|
let (cam, cam_transform) = *camera;
|
||||||
|
|
||||||
|
let Some(cursor_pos) = window.cursor_position() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Ok(world_pos) = cam.viewport_to_world(cam_transform, cursor_pos) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let (x, y) = world_to_grid_coords(world_pos.origin);
|
||||||
|
|
||||||
|
println!("Move Click: ({}, {})", x, y);
|
||||||
|
move_messages.write(MoveMessage { x, y });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn interact_click(
|
||||||
|
mut interact_messages: MessageWriter<InteractStartMessage>,
|
||||||
|
mouse_btn: Res<ButtonInput<MouseButton>>,
|
||||||
|
window: Single<&Window, With<PrimaryWindow>>,
|
||||||
|
camera: Single<(&Camera, &GlobalTransform), With<Camera2d>>,
|
||||||
|
// for debug
|
||||||
|
grid: ResMut<Grid>,
|
||||||
|
tile_query: Query<&mut TileState>,
|
||||||
|
) {
|
||||||
|
if mouse_btn.just_pressed(MouseButton::Left) {
|
||||||
|
let (cam, cam_transform) = *camera;
|
||||||
|
|
||||||
|
let Some(cursor_pos) = window.cursor_position() else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let Ok(world_pos) = cam.viewport_to_world(cam_transform, cursor_pos) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
let (x, y) = world_to_grid_coords(world_pos.origin);
|
||||||
|
|
||||||
|
println!("Interact Click: ({}, {})", x, y);
|
||||||
|
interact_messages.write(InteractStartMessage { x, y });
|
||||||
|
|
||||||
|
if cfg!(debug_assertions) {
|
||||||
|
grid.map_tile_state(
|
||||||
|
(x, y),
|
||||||
|
|state| match state {
|
||||||
|
TileState::Unclaimed => TileState::Empty,
|
||||||
|
TileState::Empty => TileState::Occupied,
|
||||||
|
TileState::Occupied => TileState::Unclaimed,
|
||||||
|
},
|
||||||
|
tile_query,
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,13 @@
|
|||||||
pub mod core;
|
pub mod core;
|
||||||
pub mod game_screen;
|
pub mod game_screen;
|
||||||
pub mod grid;
|
pub mod grid;
|
||||||
|
pub mod input;
|
||||||
|
pub mod pom;
|
||||||
pub mod start_screen;
|
pub mod start_screen;
|
||||||
|
|
||||||
pub use core::CorePlugin;
|
pub use core::CorePlugin;
|
||||||
pub use game_screen::GameScreenPlugin;
|
pub use game_screen::GameScreenPlugin;
|
||||||
pub use grid::GridPlugin;
|
pub use grid::GridPlugin;
|
||||||
|
pub use input::InputPlugin;
|
||||||
|
pub use pom::PomPlugin;
|
||||||
pub use start_screen::StartScreenPlugin;
|
pub use start_screen::StartScreenPlugin;
|
||||||
|
|||||||
145
src/plugins/pom.rs
Normal file
145
src/plugins/pom.rs
Normal file
@@ -0,0 +1,145 @@
|
|||||||
|
use crate::components::pom::{GridPosition, MovingState, PathQueue, Pom};
|
||||||
|
use crate::components::tile::{Grid, TileState};
|
||||||
|
use crate::messages::{InvalidMoveMessage, MoveMessage};
|
||||||
|
use crate::plugins::grid::{GRID_WIDTH, grid_to_world_coords};
|
||||||
|
use crate::states::*;
|
||||||
|
use crate::utils::pathfinding::find_path;
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_aseprite_ultra::prelude::*;
|
||||||
|
|
||||||
|
const MOVE_SPEED: f32 = 2.0 * GRID_WIDTH as f32;
|
||||||
|
|
||||||
|
pub struct PomPlugin;
|
||||||
|
|
||||||
|
impl Plugin for PomPlugin {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_systems(OnEnter(AppState::GameScreen), setup);
|
||||||
|
app.add_systems(OnExit(AppState::GameScreen), cleanup);
|
||||||
|
|
||||||
|
app.add_systems(
|
||||||
|
Update,
|
||||||
|
(handle_move, move_pom, update_pom).run_if(in_state(AppState::GameScreen)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||||
|
commands.spawn((
|
||||||
|
Pom,
|
||||||
|
GridPosition { x: 0, y: 0 },
|
||||||
|
PathQueue::default(),
|
||||||
|
MovingState::default(),
|
||||||
|
AseAnimation {
|
||||||
|
aseprite: asset_server.load("pom/pom-sleep.aseprite"),
|
||||||
|
animation: Animation::tag("sleep-sit-start").with_repeat(AnimationRepeat::Loop),
|
||||||
|
},
|
||||||
|
Sprite::default(),
|
||||||
|
Transform::from_translation(grid_to_world_coords(0, 0, Some(1.0))),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn cleanup(mut commands: Commands, pom_query: Query<Entity, With<Pom>>) {
|
||||||
|
for pom_entity in pom_query.iter() {
|
||||||
|
commands.entity(pom_entity).despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_move(
|
||||||
|
mut move_messages: MessageReader<MoveMessage>,
|
||||||
|
mut invalid_move_messages: MessageWriter<InvalidMoveMessage>,
|
||||||
|
grid: Res<Grid>,
|
||||||
|
tile_query: Query<&TileState>,
|
||||||
|
mut pom_query: Query<(&GridPosition, &mut PathQueue)>,
|
||||||
|
) {
|
||||||
|
for message in move_messages.read() {
|
||||||
|
for (grid_pos, mut path_queue) in pom_query.iter_mut() {
|
||||||
|
let start = (grid_pos.x, grid_pos.y);
|
||||||
|
let end = (message.x, message.y);
|
||||||
|
|
||||||
|
println!("{}, {}", end.0, end.1);
|
||||||
|
|
||||||
|
match find_path(start, end, &grid, &tile_query) {
|
||||||
|
Some(new_path) => {
|
||||||
|
path_queue.steps = new_path;
|
||||||
|
println!("Path found with {} steps", path_queue.steps.len());
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
let msg = format!(
|
||||||
|
"Cannot move to ({}, {}). Path blocked or invalid.",
|
||||||
|
message.x, message.y
|
||||||
|
);
|
||||||
|
println!("{}", msg);
|
||||||
|
invalid_move_messages.write(InvalidMoveMessage { message: msg });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn move_pom(
|
||||||
|
time: Res<Time>,
|
||||||
|
mut query: Query<(
|
||||||
|
&mut Transform,
|
||||||
|
&mut GridPosition,
|
||||||
|
&mut PathQueue,
|
||||||
|
&mut MovingState,
|
||||||
|
)>,
|
||||||
|
) {
|
||||||
|
let dt = time.delta_secs();
|
||||||
|
|
||||||
|
for (mut transform, mut grid_pos, mut path_queue, mut moving_state) in query.iter_mut() {
|
||||||
|
if let Some(&target) = path_queue.steps.front() {
|
||||||
|
let target_pos = grid_to_world_coords(target.0, target.1, Some(1.0));
|
||||||
|
let distance = transform.translation.distance(target_pos);
|
||||||
|
|
||||||
|
let dx = target.0 as i32 - grid_pos.x as i32;
|
||||||
|
let dy = target.1 as i32 - grid_pos.y as i32;
|
||||||
|
match (dx, dy) {
|
||||||
|
(0, 1) => *moving_state = MovingState::MovingUp,
|
||||||
|
(0, -1) => *moving_state = MovingState::MovingDown,
|
||||||
|
(1, 0) => *moving_state = MovingState::MovingRight,
|
||||||
|
(-1, 0) => *moving_state = MovingState::MovingLeft,
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
|
||||||
|
if distance < MOVE_SPEED * dt {
|
||||||
|
transform.translation = target_pos;
|
||||||
|
grid_pos.x = target.0;
|
||||||
|
grid_pos.y = target.1;
|
||||||
|
path_queue.steps.pop_front();
|
||||||
|
} else {
|
||||||
|
let direction = (target_pos - transform.translation).normalize();
|
||||||
|
transform.translation += direction * MOVE_SPEED * dt;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
*moving_state = MovingState::Idle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_pom(asset_server: Res<AssetServer>, mut query: Query<(&MovingState, &mut AseAnimation)>) {
|
||||||
|
for (moving_state, mut animation) in query.iter_mut() {
|
||||||
|
match moving_state {
|
||||||
|
MovingState::Idle => {
|
||||||
|
*animation = AseAnimation {
|
||||||
|
aseprite: asset_server.load("pom/pom-sleep.aseprite"),
|
||||||
|
animation: Animation::tag("sleep-sit-start").with_repeat(AnimationRepeat::Loop),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
s if s.is_moving() => {
|
||||||
|
*animation = AseAnimation {
|
||||||
|
aseprite: asset_server.load("pom/pom-walk.aseprite"),
|
||||||
|
animation: (match s {
|
||||||
|
MovingState::MovingUp => Animation::tag("walk_up"),
|
||||||
|
MovingState::MovingDown => Animation::tag("walk_down"),
|
||||||
|
MovingState::MovingLeft => Animation::tag("walk_left"),
|
||||||
|
MovingState::MovingRight => Animation::tag("walk_right"),
|
||||||
|
_ => panic!("This shouldn't be reachable"),
|
||||||
|
})
|
||||||
|
.with_repeat(AnimationRepeat::Loop),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
1
src/utils/mod.rs
Normal file
1
src/utils/mod.rs
Normal file
@@ -0,0 +1 @@
|
|||||||
|
pub mod pathfinding;
|
||||||
107
src/utils/pathfinding.rs
Normal file
107
src/utils/pathfinding.rs
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
use crate::components::tile::{Grid, TileState};
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use std::cmp::Ordering;
|
||||||
|
use std::collections::{BinaryHeap, HashMap, VecDeque};
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Eq, PartialEq)]
|
||||||
|
pub struct Node {
|
||||||
|
x: u32,
|
||||||
|
y: u32,
|
||||||
|
cost: u32, // G score (distance from start)
|
||||||
|
priority: u32, // F score (G + H)
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Ord for Node {
|
||||||
|
fn cmp(&self, other: &Self) -> Ordering {
|
||||||
|
other
|
||||||
|
.priority
|
||||||
|
.cmp(&self.priority)
|
||||||
|
.then_with(|| self.cost.cmp(&other.cost))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PartialOrd for Node {
|
||||||
|
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
|
||||||
|
Some(self.cmp(other))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn manhattan_distance(x1: u32, y1: u32, x2: u32, y2: u32) -> u32 {
|
||||||
|
(x1 as i32 - x2 as i32).abs() as u32 + (y1 as i32 - y2 as i32).abs() as u32
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn find_path(
|
||||||
|
start: (u32, u32),
|
||||||
|
end: (u32, u32),
|
||||||
|
grid: &Grid,
|
||||||
|
tile_query: &Query<&TileState>,
|
||||||
|
) -> Option<VecDeque<(u32, u32)>> {
|
||||||
|
println!("find_path");
|
||||||
|
|
||||||
|
let target_entity = grid.get_tile(end).ok()?;
|
||||||
|
let state = tile_query.get(target_entity).unwrap();
|
||||||
|
if (*state).is_blocking() {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut open_set = BinaryHeap::new();
|
||||||
|
let mut came_from: HashMap<(u32, u32), (u32, u32)> = HashMap::new();
|
||||||
|
let mut g_score: HashMap<(u32, u32), u32> = HashMap::new();
|
||||||
|
|
||||||
|
g_score.insert(start, 0);
|
||||||
|
open_set.push(Node {
|
||||||
|
x: start.0,
|
||||||
|
y: start.1,
|
||||||
|
cost: 0,
|
||||||
|
priority: manhattan_distance(start.0, start.1, end.0, end.1),
|
||||||
|
});
|
||||||
|
|
||||||
|
while let Some(current) = open_set.pop() {
|
||||||
|
let current_pos = (current.x, current.y);
|
||||||
|
|
||||||
|
if current_pos == end {
|
||||||
|
let mut path = VecDeque::new();
|
||||||
|
let mut curr = end;
|
||||||
|
while curr != start {
|
||||||
|
path.push_front(curr);
|
||||||
|
curr = *came_from.get(&curr).unwrap();
|
||||||
|
}
|
||||||
|
return Some(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
let neighbors = [
|
||||||
|
(current.x as i32 + 1, current.y as i32),
|
||||||
|
(current.x as i32 - 1, current.y as i32),
|
||||||
|
(current.x as i32, current.y as i32 + 1),
|
||||||
|
(current.x as i32, current.y as i32 - 1),
|
||||||
|
];
|
||||||
|
|
||||||
|
for (nx, ny) in neighbors {
|
||||||
|
if nx < 0 || ny < 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let next_pos = (nx as u32, ny as u32);
|
||||||
|
|
||||||
|
let tile_entity = grid.get_tile(next_pos).ok()?;
|
||||||
|
let state = tile_query.get(tile_entity).unwrap();
|
||||||
|
if (*state).is_blocking() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let tentative_g_score = g_score.get(¤t_pos).unwrap() + 1;
|
||||||
|
if tentative_g_score < *g_score.get(&next_pos).unwrap_or(&u32::MAX) {
|
||||||
|
came_from.insert(next_pos, current_pos);
|
||||||
|
g_score.insert(next_pos, tentative_g_score);
|
||||||
|
open_set.push(Node {
|
||||||
|
x: next_pos.0,
|
||||||
|
y: next_pos.1,
|
||||||
|
cost: tentative_g_score,
|
||||||
|
priority: tentative_g_score
|
||||||
|
+ manhattan_distance(next_pos.0, next_pos.1, end.0, end.1),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user