Merge branch '27-watering-crops' into 'dev'
Implement watering crops See merge request softwaregrundprojekt/2025-2026/einzelprojekt/tutorium-moritz/bernroider-dominik/bernroider-dominik!24
This commit is contained in:
@@ -49,3 +49,5 @@ cargo run
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## Licensing
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This project is released under the terms of the [MIT License](LICENSE).
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The font used is called Jersey 10. It is protected under the [SIL OPEN FONT LICENSE Version 1.1](assets/fonts/Jersey10.LICENSE).
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Binary file not shown.
BIN
assets/fonts/Jersey10-Regular.ttf
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BIN
assets/fonts/Jersey10-Regular.ttf
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Binary file not shown.
93
assets/fonts/Jersey10.LICENSE
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93
assets/fonts/Jersey10.LICENSE
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@@ -0,0 +1,93 @@
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Copyright 2023 The Soft Type Project Authors (https://github.com/scfried/soft-type-jersey)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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https://openfontlicense.org
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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@@ -10,6 +10,9 @@ pub struct Tile {
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#[derive(Component)]
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pub struct CropVisual;
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#[derive(Component)]
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pub struct WaterVisual;
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#[derive(Component, Default, Serialize, Deserialize, Clone, Debug)]
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pub enum TileState {
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#[default]
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@@ -17,6 +20,7 @@ pub enum TileState {
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Empty,
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Occupied {
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seed: ItemType,
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watered: bool,
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},
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}
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@@ -1,5 +1,5 @@
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use crate::prelude::*;
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use components::CropVisual;
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use components::{CropVisual, WaterVisual};
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pub mod components;
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pub mod consts;
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@@ -51,10 +51,21 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, config: Res<Gam
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aseprite: asset_server.load("crop.aseprite"),
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},
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Sprite::default(),
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Transform::default(),
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Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
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Visibility::Hidden,
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ZIndex(1),
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));
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parent.spawn((
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WaterVisual,
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AseSlice {
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name: "Water".into(),
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aseprite: asset_server.load("crop.aseprite"),
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},
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Sprite::default(),
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Transform::from_translation(Vec3::new(0.0, 0.0, 2.0)),
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Visibility::Hidden,
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ZIndex(2),
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));
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})
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.id();
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column.push(tile_entity);
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@@ -78,7 +89,8 @@ fn cleanup(mut commands: Commands, tile_query: Query<Entity, With<Tile>>) {
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fn update_tiles(
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mut query: Query<(&TileState, &mut AseSlice, &Children)>,
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mut crop_query: Query<&mut Visibility, With<CropVisual>>,
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mut crop_query: Query<&mut Visibility, (With<CropVisual>, Without<WaterVisual>)>,
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mut water_query: Query<&mut Visibility, (With<WaterVisual>, Without<CropVisual>)>,
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asset_server: Res<AssetServer>,
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) {
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for (state, mut slice, children) in &mut query {
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@@ -102,6 +114,12 @@ fn update_tiles(
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_ => Visibility::Hidden,
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};
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}
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if let Ok(mut visibility) = water_query.get_mut(child) {
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*visibility = match state {
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TileState::Occupied { watered: true, .. } => Visibility::Visible,
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_ => Visibility::Hidden,
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};
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}
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}
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}
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}
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@@ -125,6 +125,7 @@ fn debug_click(
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seed: ItemType::BerrySeed {
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name: "Debug".into(),
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},
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watered: false,
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},
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TileState::Occupied { .. } => TileState::Unclaimed,
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},
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@@ -157,8 +157,27 @@ fn handle_continue(
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mut phase_res: ResMut<CurrentPhase>,
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mut session_tracker: ResMut<SessionTracker>,
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settings: Res<TimerSettings>,
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mut tile_query: Query<&mut TileState>,
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) {
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for _ in messages.read() {
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let entering_break = if let Phase::Finished { completed_phase } = &phase_res.0 {
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matches!(**completed_phase, Phase::Focus { .. })
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} else {
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false
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};
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next_phase(&mut phase_res, &mut session_tracker, &settings);
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if entering_break {
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println!("Resetting watered state for all crops.");
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for mut state in tile_query.iter_mut() {
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if let TileState::Occupied { seed, .. } = &*state {
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*state = TileState::Occupied {
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seed: seed.clone(),
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watered: false,
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};
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}
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}
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}
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}
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}
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@@ -3,12 +3,14 @@ use crate::prelude::*;
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#[derive(Clone, Debug, PartialEq)]
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pub enum InteractionAction {
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Plant(ItemType),
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Water,
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}
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impl InteractionAction {
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pub fn get_name(&self, game_config: &GameConfig) -> String {
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match self {
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InteractionAction::Plant(item) => format!("Pflanze {}", item.singular(game_config)),
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InteractionAction::Water => "Gießen".into(),
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}
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}
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@@ -19,6 +21,7 @@ impl InteractionAction {
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) -> Option<AseSlice> {
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match self {
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InteractionAction::Plant(item) => Some(item.get_sprite(asset_server, game_config)),
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InteractionAction::Water => None,
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}
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}
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@@ -29,6 +32,13 @@ impl InteractionAction {
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) -> Vec<InteractionAction> {
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let mut options: Vec<InteractionAction> = vec![];
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match tile_state {
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TileState::Occupied { watered, .. } => {
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if !*watered {
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options.push(InteractionAction::Water);
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}
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}
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TileState::Empty => {
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for &entity in &inventory.items {
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let Ok(stack) = item_query.get(entity) else {
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continue;
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@@ -37,16 +47,16 @@ impl InteractionAction {
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continue;
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}
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match tile_state {
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TileState::Empty => match &stack.item_type {
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match &stack.item_type {
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ItemType::BerrySeed { .. } => {
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options.push(InteractionAction::Plant(stack.item_type.clone()));
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}
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_ => (),
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},
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_ => (),
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}
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}
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}
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_ => (),
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}
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options
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}
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@@ -81,6 +91,7 @@ impl InteractionAction {
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println!("Planting {:?}", seed_type);
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*tile_state = TileState::Occupied {
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seed: seed_type.clone(),
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watered: false,
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};
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} else {
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println!("No {:?} in inventory!", seed_type);
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@@ -89,6 +100,17 @@ impl InteractionAction {
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println!("Tile is not empty, cannot plant.");
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}
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}
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InteractionAction::Water => {
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if let TileState::Occupied { seed, .. } = &*tile_state {
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println!("Watering {:?}", seed);
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*tile_state = TileState::Occupied {
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seed: seed.clone(),
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watered: true,
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};
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} else {
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println!("Tile is not occupied, cannot water.");
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}
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}
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}
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}
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}
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@@ -36,5 +36,14 @@ fn main() {
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features::ShopPlugin,
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))
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.insert_resource(config)
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.add_systems(Startup, overwrite_default_font)
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.run();
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}
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fn overwrite_default_font(mut fonts: ResMut<Assets<Font>>) {
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let custom_font_bytes = include_bytes!("../assets/fonts/Jersey10-Regular.ttf");
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let custom_font =
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Font::try_from_bytes(custom_font_bytes.to_vec()).expect("Failed to parse custom font");
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let default_font_id = Handle::<Font>::default().id();
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let _ = fonts.insert(default_font_id, custom_font);
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}
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@@ -91,7 +91,7 @@ fn test_plant_seed_interaction() {
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let tile_entity = grid.get_tile((1, 1)).unwrap();
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let tile_state = app.world().entity(tile_entity).get::<TileState>().unwrap();
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if let TileState::Occupied { seed } = tile_state {
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if let TileState::Occupied { seed, .. } = tile_state {
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assert_eq!(
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*seed,
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ItemType::BerrySeed {
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@@ -164,3 +164,89 @@ fn test_plant_seed_no_inventory() {
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panic!("Tile should remain Empty, found {:?}", tile_state);
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}
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}
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#[test]
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fn test_water_crop() {
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let seed_type = ItemType::BerrySeed {
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name: "TestSeed".into(),
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};
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let mut app = setup_interaction_app(
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3,
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3,
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&[(
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1,
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1,
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TileState::Occupied {
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seed: seed_type.clone(),
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watered: false,
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},
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)],
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vec![],
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);
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// Verify Water option is available
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let _ = app.world_mut().run_system_once(
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move |grid: Res<Grid>,
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tile_query: Query<&TileState>,
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inventory: Res<Inventory>,
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item_query: Query<&ItemStack>| {
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let tile_entity = grid.get_tile((1, 1)).unwrap();
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let tile_state = tile_query.get(tile_entity).unwrap();
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let options = InteractionAction::list_options(tile_state, &inventory, item_query);
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assert!(
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options.contains(&InteractionAction::Water),
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"Water option should be available"
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);
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},
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);
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// Execute Water
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let _ = app.world_mut().run_system_once(
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move |grid: Res<Grid>,
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mut tile_query: Query<&mut TileState>,
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mut inventory: ResMut<Inventory>,
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mut item_stack_query: Query<&mut ItemStack>,
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mut commands: Commands| {
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let action = InteractionAction::Water;
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action.execute(
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(1, 1),
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&grid,
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&mut tile_query,
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&mut inventory,
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&mut item_stack_query,
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&mut commands,
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);
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},
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);
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app.update();
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// Assert Tile State Watered
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let grid = app.world().resource::<Grid>();
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let tile_entity = grid.get_tile((1, 1)).unwrap();
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let tile_state = app.world().entity(tile_entity).get::<TileState>().unwrap();
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if let TileState::Occupied { watered, .. } = tile_state {
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assert!(watered, "Tile should be watered");
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} else {
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panic!("Tile should be Occupied, found {:?}", tile_state);
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}
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// Verify Water option is NOT available
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let _ = app.world_mut().run_system_once(
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move |grid: Res<Grid>,
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tile_query: Query<&TileState>,
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inventory: Res<Inventory>,
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item_query: Query<&ItemStack>| {
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let tile_entity = grid.get_tile((1, 1)).unwrap();
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let tile_state = tile_query.get(tile_entity).unwrap();
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let options = InteractionAction::list_options(tile_state, &inventory, item_query);
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assert!(
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!options.contains(&InteractionAction::Water),
|
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"Water option should NOT be available"
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||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
@@ -91,8 +91,9 @@ fn test_find_path_simple() {
|
||||
fn test_find_path_around_obstacle() {
|
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let obstacle: TileState = TileState::Occupied {
|
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seed: ItemType::BerrySeed {
|
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name: "test".into(),
|
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name: "Test".into(),
|
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},
|
||||
watered: false,
|
||||
};
|
||||
let obstacles = vec![
|
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(2, 2, obstacle.clone()),
|
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@@ -142,8 +143,9 @@ fn test_find_path_around_obstacle() {
|
||||
fn test_find_path_no_path() {
|
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let obstacle: TileState = TileState::Occupied {
|
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seed: ItemType::BerrySeed {
|
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name: "test".into(),
|
||||
name: "Test".into(),
|
||||
},
|
||||
watered: false,
|
||||
};
|
||||
let obstacles = vec![
|
||||
(2, 0, obstacle.clone()),
|
||||
|
||||
Reference in New Issue
Block a user