feat: Implement GameScreen settings with timer settings (#33)
This commit is contained in:
@@ -9,10 +9,10 @@ impl Plugin for GameScreenPlugin {
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}
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}
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fn setup(mut commands: Commands) {
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commands.insert_resource(ClearColor(Color::srgb(0.294, 0.412, 0.184)));
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fn setup(mut clear_color: ResMut<ClearColor>) {
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*clear_color = ClearColor(Color::srgb(0.294, 0.412, 0.184));
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}
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fn cleanup(mut commands: Commands) {
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commands.remove_resource::<ClearColor>();
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fn cleanup(mut clear_color: ResMut<ClearColor>) {
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*clear_color = ClearColor(Color::srgb(0.2, 0.2, 0.2));
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}
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@@ -1,4 +1,4 @@
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use crate::prelude::*;
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use crate::{features::phase::components::TimerSettings, prelude::*};
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#[derive(Component)]
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pub enum RootMarker {
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@@ -17,4 +17,51 @@ pub enum ButtonType {
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SavegameDump,
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SettingsOpen,
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SettingsClose,
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SettingsExit,
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SettingsSave,
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SettingsTimerChange {
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input: SettingsTimerInput,
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amount: i32,
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},
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}
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#[derive(Clone)]
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pub enum TimerType {
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Focus,
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ShortBreak,
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LongBreak,
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}
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impl TimerSettings {
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pub fn change(&mut self, timer_type: &TimerType, amount: i32) {
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match timer_type {
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TimerType::Focus => {
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self.focus_duration = (self.focus_duration as i32 + amount) as u32;
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if self.focus_duration > 7259 {
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// 120:59
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self.focus_duration = 7259;
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}
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}
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TimerType::LongBreak => {
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self.long_break_duration = (self.long_break_duration as i32 + amount) as u32;
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if self.long_break_duration > 7259 {
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// 120:59
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self.long_break_duration = 7259;
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}
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}
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TimerType::ShortBreak => {
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self.short_break_duration = (self.short_break_duration as i32 + amount) as u32;
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if self.short_break_duration > 7259 {
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// 120:59
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self.short_break_duration = 7259;
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}
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}
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}
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}
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}
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#[derive(Component, Clone)]
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pub enum SettingsTimerInput {
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Minutes(TimerType),
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Seconds(TimerType),
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}
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@@ -1,5 +1,8 @@
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use crate::features::phase::components::TimerSettings;
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use crate::features::savegame::messages::SavegameDumpMessage;
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use crate::prelude::*;
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use components::*;
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use ui::*;
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pub mod components;
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pub mod ui;
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@@ -10,8 +13,10 @@ impl Plugin for HudPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(OnEnter(AppState::GameScreen), setup);
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app.add_systems(OnExit(AppState::GameScreen), cleanup);
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app.add_systems(Update, update_status.run_if(in_state(AppState::GameScreen)));
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app.add_systems(Update, buttons.run_if(in_state(AppState::GameScreen)));
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app.add_systems(
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Update,
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(update_status, buttons, update_timer_settings).run_if(in_state(AppState::GameScreen)),
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);
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}
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}
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@@ -74,12 +79,42 @@ fn update_status(phase_res: Res<CurrentPhase>, mut text_query: Query<(&mut Text,
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}
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fn buttons(
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mut commands: Commands,
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mut interaction_query: Query<(&Interaction, &ButtonType), (Changed<Interaction>, With<Button>)>,
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root_query: Query<(Entity, &RootMarker)>,
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mut savegame_messages: MessageWriter<SavegameDumpMessage>,
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mut next_state: ResMut<NextState<AppState>>,
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mut timer_settings: ResMut<TimerSettings>,
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) {
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for (interaction, button_type) in &mut interaction_query {
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match *interaction {
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Interaction::Pressed => match button_type {
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ButtonType::SettingsOpen => {}
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ButtonType::SettingsOpen => {
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open_settings(&mut commands);
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}
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ButtonType::SettingsClose => {
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for (entity, root) in root_query.iter() {
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match *root {
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RootMarker::Settings => commands.entity(entity).despawn(),
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_ => {}
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}
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}
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}
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ButtonType::SettingsExit => {
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savegame_messages.write(SavegameDumpMessage);
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next_state.set(AppState::StartScreen);
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}
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ButtonType::SettingsSave => {
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savegame_messages.write(SavegameDumpMessage);
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}
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ButtonType::SettingsTimerChange { input, amount } => match input {
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SettingsTimerInput::Minutes(timer_type) => {
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timer_settings.change(timer_type, 60 * amount)
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}
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SettingsTimerInput::Seconds(timer_type) => {
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timer_settings.change(timer_type, *amount)
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}
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},
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_ => {}
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},
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_ => {}
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@@ -92,3 +127,31 @@ fn cleanup(mut commands: Commands, query: Query<Entity, With<RootMarker>>) {
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commands.entity(entity).despawn();
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}
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}
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fn update_timer_settings(
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timer_settings: ResMut<TimerSettings>,
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mut query: Query<(&SettingsTimerInput, &mut Text)>,
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) {
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for (input_type, mut text) in query.iter_mut() {
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match input_type {
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SettingsTimerInput::Minutes(timer_type) => {
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let value = match timer_type {
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TimerType::Focus => timer_settings.focus_duration,
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TimerType::ShortBreak => timer_settings.short_break_duration,
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TimerType::LongBreak => timer_settings.long_break_duration,
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} as f32;
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text.0 = format!("{:0>2}", (value / 60.0).floor());
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}
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SettingsTimerInput::Seconds(timer_type) => {
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let value = match timer_type {
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TimerType::Focus => timer_settings.focus_duration,
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TimerType::ShortBreak => timer_settings.short_break_duration,
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TimerType::LongBreak => timer_settings.long_break_duration,
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};
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text.0 = format!("{:0>2}", (value % 60));
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}
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}
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}
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}
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@@ -1 +1,5 @@
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pub mod settings;
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pub mod timer_settings;
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pub use settings::*;
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pub use timer_settings::*;
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@@ -1,3 +1,182 @@
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use super::super::components::*;
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use super::timer_settings::timer_settings;
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use crate::prelude::*;
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pub fn open_settings(commands: &mut Commands) {}
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pub fn open_settings(commands: &mut Commands) {
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commands
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.spawn((
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RootMarker::Settings,
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Node {
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position_type: PositionType::Absolute,
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width: percent(100),
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height: percent(100),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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ZIndex(1),
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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))
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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padding: UiRect::all(px(20.0)),
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..default()
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},
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BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
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BorderRadius::all(px(10.0)),
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))
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.with_children(|parent| {
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parent.spawn((
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Node {
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width: percent(100.0),
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justify_content: JustifyContent::SpaceBetween,
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align_items: AlignItems::Center,
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margin: UiRect::bottom(px(20.0)),
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column_gap: px(20.0),
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..default()
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},
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children![
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(
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Text::new("Spiel Einstellungen"),
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TextFont::from_font_size(40.0),
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TextColor(Color::WHITE),
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),
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(
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Button,
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ButtonType::SettingsClose,
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Node {
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width: px(40.0),
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height: px(40.0),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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BackgroundColor(Color::srgb(0.8, 0.2, 0.2)),
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BorderRadius::MAX,
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children![(
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Text::new("X"),
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TextFont::from_font_size(24.0),
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TextColor(Color::WHITE),
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)]
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)
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],
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));
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parent
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.spawn(Node {
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width: percent(100),
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flex_direction: FlexDirection::Column,
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margin: UiRect::top(px(10.0)),
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row_gap: px(10.0),
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..default()
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})
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.with_children(|parent| {
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parent.spawn((
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Button,
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ButtonType::SettingsExit,
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Node {
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width: percent(100),
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height: px(80),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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padding: UiRect::horizontal(px(10.0)),
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..default()
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},
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BackgroundColor(NORMAL_BUTTON),
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BorderRadius::all(px(10)),
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children![(
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Text::new("Spiel verlassen"),
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TextFont::from_font_size(24.0),
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TextColor(Color::WHITE)
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)],
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));
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parent.spawn((
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Button,
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ButtonType::SettingsSave,
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Node {
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width: percent(100),
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height: px(80),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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padding: UiRect::horizontal(px(10.0)),
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..default()
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},
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BackgroundColor(NORMAL_BUTTON),
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BorderRadius::all(px(10)),
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children![(
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Text::new("Spiel speichern"),
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TextFont::from_font_size(24.0),
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TextColor(Color::WHITE)
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)],
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));
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parent.spawn((
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Node {
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width: percent(100),
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flex_direction: FlexDirection::Row,
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justify_content: JustifyContent::SpaceBetween,
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align_items: AlignItems::Center,
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column_gap: px(10),
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padding: UiRect::horizontal(px(10.0)),
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..default()
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},
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children![
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(
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Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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row_gap: px(10),
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..default()
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},
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children![
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(
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Text::new("Fokus Phase"),
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TextFont::from_font_size(12.0),
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TextColor(Color::WHITE)
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),
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timer_settings(TimerType::Focus)
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]
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),
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(
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Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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row_gap: px(10),
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..default()
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},
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children![
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(
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Text::new("Kurze Pause"),
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TextFont::from_font_size(12.0),
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TextColor(Color::WHITE)
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),
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timer_settings(TimerType::ShortBreak)
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]
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),
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(
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Node {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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row_gap: px(10),
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..default()
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},
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children![
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(
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Text::new("Lange Pause"),
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TextFont::from_font_size(12.0),
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TextColor(Color::WHITE)
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),
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timer_settings(TimerType::LongBreak)
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]
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)
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],
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));
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});
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});
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});
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}
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74
src/features/hud/ui/timer_settings.rs
Normal file
74
src/features/hud/ui/timer_settings.rs
Normal file
@@ -0,0 +1,74 @@
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use super::super::components::*;
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use crate::prelude::*;
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pub fn timer_settings(timer_type: TimerType) -> impl Bundle {
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(
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Node {
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flex_direction: FlexDirection::Row,
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align_items: AlignItems::Center,
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..default()
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},
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children![
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timer_settings_part(SettingsTimerInput::Minutes(timer_type.clone()), 1),
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(
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Text::new(":"),
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TextFont::from_font_size(24.0),
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TextColor(Color::WHITE)
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),
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timer_settings_part(SettingsTimerInput::Seconds(timer_type.clone()), 1),
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],
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)
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}
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fn timer_settings_part(input: SettingsTimerInput, amount: u32) -> impl Bundle {
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(
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Node {
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flex_direction: FlexDirection::Column,
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..default()
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},
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children![
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(
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Button,
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ButtonType::SettingsTimerChange {
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input: input.clone(),
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amount: amount as i32
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},
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Node {
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width: auto(),
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justify_content: JustifyContent::Center,
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..default()
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},
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BackgroundColor(NORMAL_BUTTON),
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children![
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Text::new("+"),
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TextFont::from_font_size(12.0),
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TextColor(Color::WHITE)
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]
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),
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(
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input.clone(),
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Text::new("--"),
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TextFont::from_font_size(24.0),
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TextColor(Color::WHITE)
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),
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(
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Button,
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ButtonType::SettingsTimerChange {
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input: input.clone(),
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amount: -(amount as i32),
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},
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Node {
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width: auto(),
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justify_content: JustifyContent::Center,
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..default()
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},
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BackgroundColor(NORMAL_BUTTON),
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children![
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Text::new("-"),
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TextFont::from_font_size(12.0),
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TextColor(Color::WHITE)
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]
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),
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],
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)
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}
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@@ -42,18 +42,18 @@ pub struct CurrentPhase(pub Phase);
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#[derive(Resource, Debug, Serialize, Deserialize, Clone)]
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pub struct TimerSettings {
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pub focus_duration: f32,
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pub short_break_duration: f32,
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pub long_break_duration: f32,
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pub focus_duration: u32,
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pub short_break_duration: u32,
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pub long_break_duration: u32,
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pub long_break_interval: u32,
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}
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impl Default for TimerSettings {
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fn default() -> Self {
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Self {
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focus_duration: 25.0 * 60.0,
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short_break_duration: 5.0 * 60.0,
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long_break_duration: 15.0 * 60.0,
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focus_duration: 25 * 60,
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short_break_duration: 5 * 60,
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long_break_duration: 15 * 60,
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long_break_interval: 4,
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}
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}
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|
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@@ -54,7 +54,7 @@ fn load_rules(mut phase_res: ResMut<CurrentPhase>, settings: Res<TimerSettings>)
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|
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let new_phase = match phase {
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Phase::Focus { .. } => Some(Phase::Focus {
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duration: settings.focus_duration,
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duration: settings.focus_duration as f32,
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}),
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Phase::Break { .. } => Some(Phase::Break { duration: 0.0 }),
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_ => None,
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@@ -141,11 +141,11 @@ fn handle_continue(
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if is_long_break {
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*phase = Phase::Break {
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duration: settings.long_break_duration,
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duration: settings.long_break_duration as f32,
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};
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} else {
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*phase = Phase::Break {
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duration: settings.short_break_duration,
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duration: settings.short_break_duration as f32,
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};
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}
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}
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@@ -1,5 +0,0 @@
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use crate::prelude::*;
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pub const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
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pub const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
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pub const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
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@@ -1,10 +1,8 @@
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use crate::{features::savegame::messages::SavegameLoadMessage, prelude::*};
|
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use components::*;
|
||||
use consts::*;
|
||||
use ui::*;
|
||||
|
||||
pub mod components;
|
||||
pub mod consts;
|
||||
pub mod ui;
|
||||
|
||||
pub struct StartScreenPlugin;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use super::super::{components::*, consts::*};
|
||||
use super::super::components::*;
|
||||
use crate::prelude::*;
|
||||
|
||||
pub fn spawn_load_popup(commands: &mut Commands) {
|
||||
|
||||
@@ -1 +1,6 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub const LINE_HEIGHT: f32 = 21.0;
|
||||
pub const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
|
||||
pub const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
|
||||
pub const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
|
||||
|
||||
Reference in New Issue
Block a user