feat: Add savegame loading (#37)

This commit is contained in:
demenik
2025-11-27 13:40:25 +01:00
parent 05859d6f9c
commit 4cbd477ed6
11 changed files with 408 additions and 103 deletions

View File

@@ -1,4 +1,9 @@
use crate::{features::savegame::messages::SavegameLoadMessage, prelude::*};
use components::*;
use consts::*;
pub mod components;
pub mod consts;
pub struct StartScreenPlugin;
@@ -10,107 +15,198 @@ impl Plugin for StartScreenPlugin {
}
}
#[derive(Resource)]
struct MenuData {
button_entity: Entity,
}
#[derive(Component)]
enum ButtonType {
LoadGame,
NewGame,
Settings,
}
const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
fn setup(mut commands: Commands) {
let button_entity = commands
commands.spawn((
RootMarker::MainMenu,
Node {
width: percent(100),
height: percent(100),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
flex_direction: FlexDirection::Column,
..default()
},
children![
(
Text::new("Pomonon Garten"),
TextFont::from_font_size(64.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
),
(
Button,
ButtonType::LoadGame,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Spiel laden"),
TextFont::from_font_size(33.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
),
(
Button,
ButtonType::NewGame,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Neues Spiel"),
TextFont::from_font_size(33.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
),
(
Button,
ButtonType::Settings,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Einstellungen"),
TextFont::from_font_size(33.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
)
],
));
}
fn spawn_load_popup(commands: &mut Commands) {
commands
.spawn((
RootMarker::PopupSavegameLoad,
Node {
position_type: PositionType::Absolute,
width: percent(100),
height: percent(100),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
flex_direction: FlexDirection::Column,
..default()
},
children![
(
Text::new("Pomonon Garten"),
TextFont {
font_size: 64.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9))
),
(
Button,
ButtonType::LoadGame,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Spiel laden"),
TextFont {
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
),
(
Button,
ButtonType::NewGame,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Neues Spiel"),
TextFont {
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
),
(
Button,
ButtonType::Settings,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Einstellungen"),
TextFont {
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
)
],
ZIndex(1),
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
))
.id();
.with_children(|parent| {
parent
.spawn((
Node {
width: px(600.0),
height: px(500.0),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
padding: UiRect::all(px(20.0)),
..default()
},
BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
BorderRadius::all(Val::Px(10.0)),
))
.with_children(|parent| {
parent.spawn((
Node {
width: percent(100.0),
justify_content: JustifyContent::SpaceBetween,
align_items: AlignItems::Center,
margin: UiRect::bottom(px(20.0)),
..default()
},
children![
(
Text::new("Spielstand Auswahl"),
TextFont::from_font_size(40.0),
TextColor(Color::WHITE),
),
(
Button,
ButtonType::PopupClose,
Node {
width: px(40.0),
height: px(40.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(Color::srgb(0.8, 0.2, 0.2)),
children![(
Text::new("X"),
TextFont::from_font_size(24.0),
TextColor(Color::WHITE),
)]
)
],
));
commands.insert_resource(MenuData { button_entity });
parent
.spawn(Node {
width: percent(100),
flex_direction: FlexDirection::Column,
overflow: Overflow::scroll_y(),
margin: UiRect::all(px(20.0)),
row_gap: px(10.0),
..default()
})
.with_children(|parent| {
for savegame in SavegamePath::list() {
parent.spawn((
Button,
ButtonType::PopupSavegameLoad {
savegame_path: savegame.path.clone(),
},
Node {
width: percent(100),
height: px(80),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Node {
width: percent(100),
height: percent(100),
flex_direction: FlexDirection::Column,
..default()
},
children![
(
Text::new(format!(
"Spielstand {}",
savegame.index + 1
)),
TextFont::from_font_size(24.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
),
(
Text::new(format!(
"Beeren: {}, Fokusphasen abgeschlossen: {}",
savegame.total_berries,
savegame.completed_focus
)),
TextFont::from_font_size(18.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
)
]
)],
));
}
});
});
});
}
fn menu(
@@ -120,7 +216,8 @@ fn menu(
(&Interaction, &ButtonType, &mut BackgroundColor),
(Changed<Interaction>, With<Button>),
>,
mut load_messages: MessageWriter<SavegameLoadMessage>,
root_query: Query<(Entity, &RootMarker)>,
mut savegame_messages: MessageWriter<SavegameLoadMessage>,
) {
for (interaction, button_type, mut color) in &mut interaction_query {
match *interaction {
@@ -129,14 +226,25 @@ fn menu(
match button_type {
ButtonType::LoadGame => {
commands.insert_resource(SavegamePath::new("savegame.json"));
next_state.set(AppState::GameScreen);
load_messages.write(SavegameLoadMessage);
spawn_load_popup(&mut commands);
}
ButtonType::NewGame => {
commands.insert_resource(SavegamePath::new("savegame.json"));
commands.insert_resource(SavegamePath::next());
next_state.set(AppState::GameScreen);
}
ButtonType::PopupClose => {
for (entity, root) in root_query.iter() {
match *root {
RootMarker::PopupSavegameLoad => commands.entity(entity).despawn(),
_ => {}
}
}
}
ButtonType::PopupSavegameLoad { savegame_path } => {
commands.insert_resource(savegame_path.clone());
next_state.set(AppState::GameScreen);
savegame_messages.write(SavegameLoadMessage);
}
_ => (),
};
}
@@ -150,6 +258,8 @@ fn menu(
}
}
fn cleanup(mut commands: Commands, menu_data: Res<MenuData>) {
commands.entity(menu_data.button_entity).despawn();
fn cleanup(mut commands: Commands, query: Query<Entity, With<RootMarker>>) {
for entity in query.iter() {
commands.entity(entity).despawn();
}
}