Merge branch '49-crop-growth' into 'dev'

Implement crop growth

See merge request softwaregrundprojekt/2025-2026/einzelprojekt/tutorium-moritz/bernroider-dominik/bernroider-dominik!25
This commit is contained in:
Dominik Bernroider
2025-12-02 16:50:50 +00:00
8 changed files with 220 additions and 8 deletions

View File

@@ -21,6 +21,7 @@ pub enum TileState {
Occupied {
seed: ItemType,
watered: bool,
growth_stage: u32,
},
}

View File

@@ -89,9 +89,16 @@ fn cleanup(mut commands: Commands, tile_query: Query<Entity, With<Tile>>) {
fn update_tiles(
mut query: Query<(&TileState, &mut AseSlice, &Children)>,
mut crop_query: Query<&mut Visibility, (With<CropVisual>, Without<WaterVisual>)>,
mut water_query: Query<&mut Visibility, (With<WaterVisual>, Without<CropVisual>)>,
mut crop_query: Query<
(&mut Visibility, &mut Transform),
(With<CropVisual>, Without<WaterVisual>),
>,
mut water_query: Query<
(&mut Visibility, &mut Transform),
(With<WaterVisual>, Without<CropVisual>),
>,
asset_server: Res<AssetServer>,
game_config: Res<GameConfig>,
) {
for (state, mut slice, children) in &mut query {
slice.name = match state {
@@ -107,18 +114,39 @@ fn update_tiles(
TileState::Occupied { .. } => asset_server.load("tiles/tile-occupied.aseprite"),
};
let scale: Vec3 = match state {
TileState::Occupied {
seed, growth_stage, ..
} => {
let max_stages = seed
.get_seed_config(&game_config)
.map(|config| config.growth_stages)
.unwrap_or(0);
if max_stages > 0 {
let progress = (*growth_stage as f32 / max_stages as f32).min(1.0);
Vec3::splat(0.3 + (progress * 0.7))
} else {
Vec3::ONE
}
}
_ => Vec3::ONE,
};
for child in children.iter() {
if let Ok(mut visibility) = crop_query.get_mut(child) {
if let Ok((mut visibility, mut transform)) = crop_query.get_mut(child) {
*visibility = match state {
TileState::Occupied { .. } => Visibility::Visible,
_ => Visibility::Hidden,
};
transform.scale = scale;
}
if let Ok(mut visibility) = water_query.get_mut(child) {
if let Ok((mut visibility, mut transform)) = water_query.get_mut(child) {
*visibility = match state {
TileState::Occupied { watered: true, .. } => Visibility::Visible,
_ => Visibility::Hidden,
};
transform.scale = scale;
}
}
}

View File

@@ -126,6 +126,7 @@ fn debug_click(
name: "Debug".into(),
},
watered: false,
growth_stage: 0,
},
TileState::Occupied { .. } => TileState::Unclaimed,
},

View File

@@ -152,12 +152,13 @@ pub fn next_phase(
}
}
fn handle_continue(
pub fn handle_continue(
mut messages: MessageReader<NextPhaseMessage>,
mut phase_res: ResMut<CurrentPhase>,
mut session_tracker: ResMut<SessionTracker>,
settings: Res<TimerSettings>,
mut tile_query: Query<&mut TileState>,
game_config: Res<GameConfig>,
) {
for _ in messages.read() {
let entering_break = if let Phase::Finished { completed_phase } = &phase_res.0 {
@@ -169,12 +170,27 @@ fn handle_continue(
next_phase(&mut phase_res, &mut session_tracker, &settings);
if entering_break {
println!("Resetting watered state for all crops.");
println!("Growing crops and resetting watered state.");
for mut state in tile_query.iter_mut() {
if let TileState::Occupied { seed, .. } = &*state {
if let TileState::Occupied {
seed,
watered,
growth_stage,
} = &*state
{
let mut new_stage = *growth_stage;
if *watered {
if let Some(config) = seed.get_seed_config(&game_config) {
if new_stage < config.growth_stages {
new_stage += 1;
}
}
}
*state = TileState::Occupied {
seed: seed.clone(),
watered: false,
growth_stage: new_stage,
};
}
}

View File

@@ -92,6 +92,7 @@ impl InteractionAction {
*tile_state = TileState::Occupied {
seed: seed_type.clone(),
watered: false,
growth_stage: 0,
};
} else {
println!("No {:?} in inventory!", seed_type);
@@ -101,11 +102,12 @@ impl InteractionAction {
}
}
InteractionAction::Water => {
if let TileState::Occupied { seed, .. } = &*tile_state {
if let TileState::Occupied { seed, growth_stage, .. } = &*tile_state {
println!("Watering {:?}", seed);
*tile_state = TileState::Occupied {
seed: seed.clone(),
watered: true,
growth_stage: *growth_stage,
};
} else {
println!("Tile is not occupied, cannot water.");

161
tests/growth.rs Normal file
View File

@@ -0,0 +1,161 @@
use bevy::ecs::system::RunSystemOnce;
use pomomon_garden::features::config::components::{BerrySeedConfig, GameConfig};
use pomomon_garden::features::grid::components::{Grid, Tile, TileState};
use pomomon_garden::features::inventory::components::ItemType;
use pomomon_garden::features::phase::components::{
CurrentPhase, Phase, SessionTracker, TimerSettings,
};
use pomomon_garden::features::phase::handle_continue;
use pomomon_garden::features::phase::messages::NextPhaseMessage;
use pomomon_garden::prelude::*;
fn setup_growth_app(
grid_width: u32,
grid_height: u32,
initial_tile_states: &[(u32, u32, TileState)],
) -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
app.add_plugins(AssetPlugin::default());
app.init_resource::<TimerSettings>();
app.init_resource::<SessionTracker>();
// Initialize phase as Finished(Focus) to trigger growth on continue
app.insert_resource(CurrentPhase(Phase::Finished {
completed_phase: Box::new(Phase::Focus { duration: 25.0 }),
}));
// GameConfig with known seeds
app.insert_resource(GameConfig {
berry_seeds: vec![BerrySeedConfig {
name: "FastSeed".into(),
cost: 1,
grants: 1,
slice: "".into(),
growth_stages: 2,
}],
..Default::default()
});
// Grid Setup
let mut grid_tiles = Vec::with_capacity(grid_width as usize);
for x in 0..grid_width {
let mut column = Vec::with_capacity(grid_height as usize);
for y in 0..grid_height {
let entity = app
.world_mut()
.spawn((Tile { x, y }, TileState::Unclaimed))
.id();
column.push(entity);
}
grid_tiles.push(column);
}
app.insert_resource(Grid {
width: grid_width,
height: grid_height,
tiles: grid_tiles,
});
for &(x, y, ref state) in initial_tile_states {
if let Ok(entity) = app.world().resource::<Grid>().get_tile((x, y)) {
*app.world_mut().get_mut::<TileState>(entity).unwrap() = state.clone();
}
}
app.add_message::<NextPhaseMessage>();
app
}
#[test]
fn test_crop_growth_logic() {
let seed_type = ItemType::BerrySeed {
name: "FastSeed".into(),
};
// Scenario:
// (0,0): Watered, Stage 0 -> Should grow to 1, become unwatered
// (1,0): Unwatered, Stage 0 -> Should NOT grow, stay unwatered
// (2,0): Watered, Stage 2 (Max) -> Should NOT grow, become unwatered
let initial_states = vec![
(
0,
0,
TileState::Occupied {
seed: seed_type.clone(),
watered: true,
growth_stage: 0,
},
),
(
1,
0,
TileState::Occupied {
seed: seed_type.clone(),
watered: false,
growth_stage: 0,
},
),
(
2,
0,
TileState::Occupied {
seed: seed_type.clone(),
watered: true,
growth_stage: 2, // Max
},
),
];
let mut app = setup_growth_app(3, 1, &initial_states);
app.world_mut().write_message(NextPhaseMessage);
let _ = app.world_mut().run_system_once(handle_continue);
let grid = app.world().resource::<Grid>();
// Check (0,0)
let t1 = grid.get_tile((0, 0)).unwrap();
let s1 = app.world().entity(t1).get::<TileState>().unwrap();
match s1 {
TileState::Occupied {
watered,
growth_stage,
..
} => {
assert_eq!(*growth_stage, 1, "(0,0) should grow to stage 1");
assert_eq!(*watered, false, "(0,0) should be unwatered");
}
_ => panic!("Invalid state at (0,0)"),
}
// Check (1,0)
let t2 = grid.get_tile((1, 0)).unwrap();
let s2 = app.world().entity(t2).get::<TileState>().unwrap();
match s2 {
TileState::Occupied {
watered,
growth_stage,
..
} => {
assert_eq!(*growth_stage, 0, "(1,0) should stay at stage 0");
assert_eq!(*watered, false, "(1,0) should be unwatered");
}
_ => panic!("Invalid state at (1,0)"),
}
// Check (2,0)
let t3 = grid.get_tile((2, 0)).unwrap();
let s3 = app.world().entity(t3).get::<TileState>().unwrap();
match s3 {
TileState::Occupied {
watered,
growth_stage,
..
} => {
assert_eq!(*growth_stage, 2, "(2,0) should stay at stage 2 (max)");
assert_eq!(*watered, false, "(2,0) should be unwatered");
}
_ => panic!("Invalid state at (2,0)"),
}
}

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@@ -179,6 +179,7 @@ fn test_water_crop() {
TileState::Occupied {
seed: seed_type.clone(),
watered: false,
growth_stage: 0,
},
)],
vec![],

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@@ -94,6 +94,7 @@ fn test_find_path_around_obstacle() {
name: "Test".into(),
},
watered: false,
growth_stage: 0,
};
let obstacles = vec![
(2, 2, obstacle.clone()),
@@ -146,6 +147,7 @@ fn test_find_path_no_path() {
name: "Test".into(),
},
watered: false,
growth_stage: 0,
};
let obstacles = vec![
(2, 0, obstacle.clone()),