Merge branch '67-pom-interaction-trap-prevention' into 'dev'

Implement Pom Interaction Trapping Prevention

See merge request softwaregrundprojekt/2025-2026/einzelprojekt/tutorium-moritz/bernroider-dominik/bernroider-dominik!39
This commit is contained in:
Dominik Bernroider
2025-12-10 16:43:19 +00:00
3 changed files with 192 additions and 2 deletions

View File

@@ -184,7 +184,7 @@ fn handle_interact(
} }
} }
fn perform_interaction( pub fn perform_interaction(
mut pom_query: Query<(&GridPosition, &mut InteractionTarget, &PathQueue)>, mut pom_query: Query<(&GridPosition, &mut InteractionTarget, &PathQueue)>,
grid: Res<Grid>, grid: Res<Grid>,
mut tile_query: Query<&mut TileState>, mut tile_query: Query<&mut TileState>,
@@ -193,6 +193,7 @@ fn perform_interaction(
mut commands: Commands, mut commands: Commands,
config: Res<GameConfig>, config: Res<GameConfig>,
mut session_tracker: ResMut<crate::features::phase::components::SessionTracker>, mut session_tracker: ResMut<crate::features::phase::components::SessionTracker>,
mut notifications: ResMut<Notifications>,
) { ) {
for (pos, mut target_component, path_queue) in pom_query.iter_mut() { for (pos, mut target_component, path_queue) in pom_query.iter_mut() {
if let Some(target) = target_component.target { if let Some(target) = target_component.target {
@@ -202,6 +203,17 @@ fn perform_interaction(
} }
if manhattan_distance(pos.x, pos.y, target.0, target.1) == 1 { if manhattan_distance(pos.x, pos.y, target.0, target.1) == 1 {
if let Some(actions::InteractionAction::Plant(_)) = &target_component.action {
if utils::is_trapped((pos.x, pos.y), target, &grid, |e| {
tile_query.get(e).ok().cloned()
}) {
notifications.error(None::<String>, "That would trap you!");
target_component.target = None;
target_component.action = None;
continue;
}
}
println!( println!(
"Performing interaction on tile ({}, {})", "Performing interaction on tile ({}, {})",
target.0, target.1 target.0, target.1

View File

@@ -1,6 +1,6 @@
use crate::prelude::*; use crate::prelude::*;
use std::cmp::Ordering; use std::cmp::Ordering;
use std::collections::{BinaryHeap, HashMap, VecDeque}; use std::collections::{BinaryHeap, HashMap, HashSet, VecDeque};
#[derive(Copy, Clone, Eq, PartialEq)] #[derive(Copy, Clone, Eq, PartialEq)]
pub struct Node { pub struct Node {
@@ -29,6 +29,75 @@ pub fn manhattan_distance(x1: u32, y1: u32, x2: u32, y2: u32) -> u32 {
x1.abs_diff(x2) + y1.abs_diff(y2) x1.abs_diff(x2) + y1.abs_diff(y2)
} }
/// Checks if Pom would be trapped in a small, isolated area if a specific tile is blocked
pub fn is_trapped<F>(
start: (u32, u32),
blocked_pos: (u32, u32),
grid: &Grid,
get_tile_state: F,
) -> bool
where
F: Fn(Entity) -> Option<TileState>,
{
let mut open_set = VecDeque::new();
let mut visited = HashSet::new();
open_set.push_back(start);
visited.insert(start);
if start == blocked_pos {
return true;
}
let max_search = 50;
let min_safe_area = 5;
while let Some(current) = open_set.pop_front() {
if visited.len() >= max_search {
return false;
}
let neighbors = [
(current.0 as i32 + 1, current.1 as i32),
(current.0 as i32 - 1, current.1 as i32),
(current.0 as i32, current.1 as i32 + 1),
(current.0 as i32, current.1 as i32 - 1),
];
for (nx, ny) in neighbors {
if nx < 0 || ny < 0 {
continue;
}
let next_pos = (nx as u32, ny as u32);
if next_pos == blocked_pos {
continue;
}
if visited.contains(&next_pos) {
continue;
}
let tile_entity = match grid.get_tile(next_pos) {
Ok(e) => e,
Err(_) => continue,
};
if let Some(state) = get_tile_state(tile_entity) {
if let TileState::Unclaimed = state {
return false;
}
if !state.is_blocking() {
visited.insert(next_pos);
open_set.push_back(next_pos);
}
}
}
}
visited.len() < min_safe_area
}
pub fn find_path( pub fn find_path(
start: (u32, u32), start: (u32, u32),
end: (u32, u32), end: (u32, u32),

109
tests/trapped.rs Normal file
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@@ -0,0 +1,109 @@
use bevy::ecs::system::RunSystemOnce;
use pomomon_garden::features::grid::components::{Grid, TileState};
use pomomon_garden::features::inventory::components::ItemType;
use pomomon_garden::features::notification::components::Notifications;
use pomomon_garden::features::pom::actions::InteractionAction;
use pomomon_garden::features::pom::components::{GridPosition, InteractionTarget, PathQueue, Pom};
use pomomon_garden::features::pom::perform_interaction;
use pomomon_garden::prelude::*;
mod common;
use common::setup_app;
#[test]
fn test_prevent_trapping_plant() {
let occupied = TileState::Occupied {
seed: ItemType::BerrySeed {
name: "Wall".into(),
},
watered: false,
growth_stage: 0,
withered: false,
dry_counter: 0,
};
let mut app = setup_app(
2,
2,
&[
(0, 0, TileState::Empty), // Pom
(1, 0, TileState::Empty), // Target
(0, 1, occupied.clone()),
(1, 1, occupied.clone()),
],
vec![(
ItemType::BerrySeed {
name: "Test".into(),
},
10,
)],
None,
);
app.init_resource::<Notifications>();
app.world_mut().spawn((
Pom,
GridPosition { x: 0, y: 0 },
InteractionTarget {
target: Some((1, 0)),
action: Some(InteractionAction::Plant(ItemType::BerrySeed {
name: "Test".into(),
})),
},
PathQueue::default(),
));
let _ = app.world_mut().run_system_once(perform_interaction);
let grid = app.world().resource::<Grid>();
let tile_entity = grid.get_tile((1, 0)).unwrap();
let tile_state = app.world().entity(tile_entity).get::<TileState>().unwrap();
// Should remain Empty because planting was blocked
match tile_state {
TileState::Empty => (),
_ => panic!("Should have prevented planting! State is {:?}", tile_state),
}
}
#[test]
fn test_allow_safe_plant() {
let mut app = setup_app(
10,
10,
&[(0, 0, TileState::Empty), (1, 0, TileState::Empty)],
vec![(
ItemType::BerrySeed {
name: "Test".into(),
},
10,
)],
None,
);
app.init_resource::<Notifications>();
app.world_mut().spawn((
Pom,
GridPosition { x: 0, y: 0 },
InteractionTarget {
target: Some((1, 0)),
action: Some(InteractionAction::Plant(ItemType::BerrySeed {
name: "Test".into(),
})),
},
PathQueue::default(),
));
let _ = app.world_mut().run_system_once(perform_interaction);
let grid = app.world().resource::<Grid>();
let tile_entity = grid.get_tile((1, 0)).unwrap();
let tile_state = app.world().entity(tile_entity).get::<TileState>().unwrap();
// Should be Occupied
match tile_state {
TileState::Occupied { .. } => (),
_ => panic!("Should have allowed planting! State is {:?}", tile_state),
}
}