Merge branch '67-pom-interaction-trap-prevention' into 'dev'
Implement Pom Interaction Trapping Prevention See merge request softwaregrundprojekt/2025-2026/einzelprojekt/tutorium-moritz/bernroider-dominik/bernroider-dominik!39
This commit is contained in:
@@ -184,7 +184,7 @@ fn handle_interact(
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}
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}
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fn perform_interaction(
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pub fn perform_interaction(
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mut pom_query: Query<(&GridPosition, &mut InteractionTarget, &PathQueue)>,
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grid: Res<Grid>,
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mut tile_query: Query<&mut TileState>,
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@@ -193,6 +193,7 @@ fn perform_interaction(
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mut commands: Commands,
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config: Res<GameConfig>,
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mut session_tracker: ResMut<crate::features::phase::components::SessionTracker>,
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mut notifications: ResMut<Notifications>,
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) {
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for (pos, mut target_component, path_queue) in pom_query.iter_mut() {
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if let Some(target) = target_component.target {
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@@ -202,6 +203,17 @@ fn perform_interaction(
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}
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if manhattan_distance(pos.x, pos.y, target.0, target.1) == 1 {
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if let Some(actions::InteractionAction::Plant(_)) = &target_component.action {
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if utils::is_trapped((pos.x, pos.y), target, &grid, |e| {
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tile_query.get(e).ok().cloned()
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}) {
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notifications.error(None::<String>, "That would trap you!");
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target_component.target = None;
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target_component.action = None;
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continue;
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}
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}
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println!(
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"Performing interaction on tile ({}, {})",
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target.0, target.1
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@@ -1,6 +1,6 @@
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use crate::prelude::*;
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use std::cmp::Ordering;
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use std::collections::{BinaryHeap, HashMap, VecDeque};
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use std::collections::{BinaryHeap, HashMap, HashSet, VecDeque};
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#[derive(Copy, Clone, Eq, PartialEq)]
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pub struct Node {
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@@ -29,6 +29,75 @@ pub fn manhattan_distance(x1: u32, y1: u32, x2: u32, y2: u32) -> u32 {
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x1.abs_diff(x2) + y1.abs_diff(y2)
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}
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/// Checks if Pom would be trapped in a small, isolated area if a specific tile is blocked
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pub fn is_trapped<F>(
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start: (u32, u32),
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blocked_pos: (u32, u32),
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grid: &Grid,
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get_tile_state: F,
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) -> bool
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where
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F: Fn(Entity) -> Option<TileState>,
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{
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let mut open_set = VecDeque::new();
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let mut visited = HashSet::new();
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open_set.push_back(start);
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visited.insert(start);
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if start == blocked_pos {
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return true;
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}
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let max_search = 50;
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let min_safe_area = 5;
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while let Some(current) = open_set.pop_front() {
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if visited.len() >= max_search {
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return false;
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}
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let neighbors = [
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(current.0 as i32 + 1, current.1 as i32),
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(current.0 as i32 - 1, current.1 as i32),
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(current.0 as i32, current.1 as i32 + 1),
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(current.0 as i32, current.1 as i32 - 1),
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];
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for (nx, ny) in neighbors {
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if nx < 0 || ny < 0 {
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continue;
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}
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let next_pos = (nx as u32, ny as u32);
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if next_pos == blocked_pos {
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continue;
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}
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if visited.contains(&next_pos) {
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continue;
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}
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let tile_entity = match grid.get_tile(next_pos) {
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Ok(e) => e,
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Err(_) => continue,
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};
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if let Some(state) = get_tile_state(tile_entity) {
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if let TileState::Unclaimed = state {
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return false;
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}
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if !state.is_blocking() {
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visited.insert(next_pos);
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open_set.push_back(next_pos);
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}
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}
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}
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}
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visited.len() < min_safe_area
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}
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pub fn find_path(
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start: (u32, u32),
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end: (u32, u32),
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109
tests/trapped.rs
Normal file
109
tests/trapped.rs
Normal file
@@ -0,0 +1,109 @@
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use bevy::ecs::system::RunSystemOnce;
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use pomomon_garden::features::grid::components::{Grid, TileState};
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use pomomon_garden::features::inventory::components::ItemType;
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use pomomon_garden::features::notification::components::Notifications;
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use pomomon_garden::features::pom::actions::InteractionAction;
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use pomomon_garden::features::pom::components::{GridPosition, InteractionTarget, PathQueue, Pom};
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use pomomon_garden::features::pom::perform_interaction;
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use pomomon_garden::prelude::*;
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mod common;
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use common::setup_app;
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#[test]
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fn test_prevent_trapping_plant() {
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let occupied = TileState::Occupied {
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seed: ItemType::BerrySeed {
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name: "Wall".into(),
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},
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watered: false,
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growth_stage: 0,
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withered: false,
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dry_counter: 0,
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};
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let mut app = setup_app(
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2,
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2,
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&[
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(0, 0, TileState::Empty), // Pom
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(1, 0, TileState::Empty), // Target
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(0, 1, occupied.clone()),
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(1, 1, occupied.clone()),
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],
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vec![(
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ItemType::BerrySeed {
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name: "Test".into(),
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},
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10,
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)],
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None,
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);
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app.init_resource::<Notifications>();
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app.world_mut().spawn((
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Pom,
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GridPosition { x: 0, y: 0 },
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InteractionTarget {
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target: Some((1, 0)),
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action: Some(InteractionAction::Plant(ItemType::BerrySeed {
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name: "Test".into(),
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})),
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},
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PathQueue::default(),
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));
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let _ = app.world_mut().run_system_once(perform_interaction);
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let grid = app.world().resource::<Grid>();
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let tile_entity = grid.get_tile((1, 0)).unwrap();
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let tile_state = app.world().entity(tile_entity).get::<TileState>().unwrap();
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// Should remain Empty because planting was blocked
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match tile_state {
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TileState::Empty => (),
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_ => panic!("Should have prevented planting! State is {:?}", tile_state),
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}
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}
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#[test]
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fn test_allow_safe_plant() {
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let mut app = setup_app(
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10,
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10,
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&[(0, 0, TileState::Empty), (1, 0, TileState::Empty)],
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vec![(
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ItemType::BerrySeed {
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name: "Test".into(),
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},
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10,
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)],
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None,
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);
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app.init_resource::<Notifications>();
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app.world_mut().spawn((
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Pom,
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GridPosition { x: 0, y: 0 },
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InteractionTarget {
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target: Some((1, 0)),
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action: Some(InteractionAction::Plant(ItemType::BerrySeed {
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name: "Test".into(),
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})),
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},
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PathQueue::default(),
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));
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let _ = app.world_mut().run_system_once(perform_interaction);
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let grid = app.world().resource::<Grid>();
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let tile_entity = grid.get_tile((1, 0)).unwrap();
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let tile_state = app.world().entity(tile_entity).get::<TileState>().unwrap();
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// Should be Occupied
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match tile_state {
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TileState::Occupied { .. } => (),
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_ => panic!("Should have allowed planting! State is {:?}", tile_state),
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}
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}
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