feat: Add growth_stage to TileState
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@@ -94,6 +94,7 @@ fn test_find_path_around_obstacle() {
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name: "Test".into(),
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},
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watered: false,
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growth_stage: 0,
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};
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let obstacles = vec![
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(2, 2, obstacle.clone()),
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@@ -146,6 +147,7 @@ fn test_find_path_no_path() {
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name: "Test".into(),
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},
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watered: false,
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growth_stage: 0,
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};
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let obstacles = vec![
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(2, 0, obstacle.clone()),
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