refactor: Remove debug println
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@@ -36,7 +36,6 @@ impl InteractionAction {
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if stack.amount <= 0 {
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if stack.amount <= 0 {
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continue;
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continue;
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}
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}
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println!("1");
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match tile_state {
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match tile_state {
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TileState::Empty => match &stack.item_type {
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TileState::Empty => match &stack.item_type {
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