refactor: Combine two UiStatusText components into one enum
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@@ -1,3 +1,5 @@
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use std::thread::current;
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use crate::features::savegame::messages::SavegameDumpMessage;
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use crate::features::savegame::messages::SavegameDumpMessage;
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use crate::prelude::*;
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use crate::prelude::*;
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@@ -34,13 +36,13 @@ fn setup(mut commands: Commands) {
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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children![
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children![
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(
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(
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UiPhaseText,
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UiStatusText::Phase,
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Text::new("..."),
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Text::new("..."),
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TextFont::from_font_size(16.0),
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TextFont::from_font_size(16.0),
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TextColor(Color::WHITE)
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TextColor(Color::WHITE)
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),
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),
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(
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(
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UiTimerText,
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UiStatusText::Timer,
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Text::new("--:--"),
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Text::new("--:--"),
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TextFont::from_font_size(16.0),
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TextFont::from_font_size(16.0),
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TextColor(Color::WHITE)
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TextColor(Color::WHITE)
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@@ -59,22 +61,17 @@ fn setup(mut commands: Commands) {
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));
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));
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}
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}
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fn update_status(
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fn update_status(phase_res: Res<CurrentPhase>, mut text_query: Query<(&mut Text, &UiStatusText)>) {
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phase_res: Res<CurrentPhase>,
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mut phase_query: Query<&mut Text, (With<UiPhaseText>, Without<UiTimerText>)>,
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mut timer_query: Query<&mut Text, (With<UiTimerText>, Without<UiPhaseText>)>,
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) {
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if !phase_res.is_changed() {
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if !phase_res.is_changed() {
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return;
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return;
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}
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}
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let current_phase = &phase_res.0;
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let current_phase = &phase_res.0;
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if let Ok(mut phase_text) = phase_query.single_mut() {
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for (mut text, status_type) in text_query.iter_mut() {
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phase_text.0 = current_phase.display_name().to_string();
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text.0 = match status_type {
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}
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UiStatusText::Phase => current_phase.display_name().into(),
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UiStatusText::Timer => current_phase.format_duration(),
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if let Ok(mut timer_text) = timer_query.single_mut() {
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};
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timer_text.0 = current_phase.format_duration();
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}
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}
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}
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}
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@@ -4,10 +4,10 @@ use crate::prelude::*;
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pub struct UiStatusRootContainer;
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pub struct UiStatusRootContainer;
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#[derive(Component)]
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#[derive(Component)]
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pub struct UiPhaseText;
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pub enum UiStatusText {
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Phase,
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#[derive(Component)]
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Timer,
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pub struct UiTimerText;
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}
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#[derive(Component)]
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#[derive(Component)]
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pub enum UiStatusButton {
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pub enum UiStatusButton {
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