fix: SessionTracker now updates at the same time berries are granted
(#54)
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@@ -135,6 +135,7 @@ fn grant_focus_rewards(
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berries as i32,
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berries as i32,
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);
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);
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session_tracker.total_berries_earned += berries;
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session_tracker.total_berries_earned += berries;
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session_tracker.completed_focus_phases += 1;
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let berries_name = match berries {
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let berries_name = match berries {
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1 => ItemType::Berry.singular(&game_config),
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1 => ItemType::Berry.singular(&game_config),
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@@ -179,14 +180,12 @@ fn handle_pause(
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/// Transitions to the next phase based on current state.
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/// Transitions to the next phase based on current state.
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pub fn next_phase(
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pub fn next_phase(
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current_phase: &mut CurrentPhase,
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current_phase: &mut CurrentPhase,
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session_tracker: &mut SessionTracker,
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session_tracker: &SessionTracker,
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settings: &TimerSettings,
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settings: &TimerSettings,
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) {
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) {
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if let Phase::Finished { completed_phase } = ¤t_phase.0 {
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if let Phase::Finished { completed_phase } = ¤t_phase.0 {
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match **completed_phase {
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match **completed_phase {
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Phase::Focus { .. } => {
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Phase::Focus { .. } => {
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session_tracker.completed_focus_phases += 1;
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let is_long_break = session_tracker.completed_focus_phases > 0
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let is_long_break = session_tracker.completed_focus_phases > 0
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&& session_tracker.completed_focus_phases % settings.long_break_interval == 0;
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&& session_tracker.completed_focus_phases % settings.long_break_interval == 0;
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@@ -214,7 +213,7 @@ pub fn next_phase(
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pub fn handle_continue(
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pub fn handle_continue(
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mut messages: MessageReader<NextPhaseMessage>,
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mut messages: MessageReader<NextPhaseMessage>,
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mut phase_res: ResMut<CurrentPhase>,
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mut phase_res: ResMut<CurrentPhase>,
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mut session_tracker: ResMut<SessionTracker>,
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session_tracker: Res<SessionTracker>,
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settings: Res<TimerSettings>,
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settings: Res<TimerSettings>,
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mut tile_query: Query<&mut TileState>,
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mut tile_query: Query<&mut TileState>,
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game_config: Res<GameConfig>,
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game_config: Res<GameConfig>,
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@@ -226,7 +225,7 @@ pub fn handle_continue(
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false
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false
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};
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};
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next_phase(&mut phase_res, &mut session_tracker, &settings);
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next_phase(&mut phase_res, &session_tracker, &settings);
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if entering_break {
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if entering_break {
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println!("Growing crops and resetting watered state.");
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println!("Growing crops and resetting watered state.");
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