fix: Timer settings change by 10 while pressing shift

This commit is contained in:
demenik
2025-12-09 16:32:40 +01:00
parent b362253180
commit d227e7171e

View File

@@ -83,7 +83,14 @@ fn buttons(
mut savegame_messages: MessageWriter<SavegameDumpMessage>,
mut next_state: ResMut<NextState<AppState>>,
mut timer_settings: ResMut<TimerSettings>,
keys: Res<ButtonInput<KeyCode>>,
) {
let shift_multiplier = if keys.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight]) {
10
} else {
1
};
for (interaction, button_type) in &mut interaction_query {
match *interaction {
Interaction::Pressed => match button_type {
@@ -99,10 +106,10 @@ fn buttons(
}
ButtonType::SettingsTimerChange { input, amount } => match input {
SettingsTimerInput::Minutes(timer_type) => {
timer_settings.change(timer_type, 60 * amount)
timer_settings.change(timer_type, 60 * amount * shift_multiplier)
}
SettingsTimerInput::Seconds(timer_type) => {
timer_settings.change(timer_type, *amount)
timer_settings.change(timer_type, *amount * shift_multiplier)
}
},
},