feat: Replace old popup with new UI element
This commit is contained in:
@@ -15,7 +15,6 @@ pub enum TextType {
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#[derive(Component)]
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pub enum ButtonType {
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SettingsOpen,
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SettingsClose,
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SettingsExit,
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SettingsSave,
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SettingsTimerChange {
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@@ -1,6 +1,5 @@
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use crate::features::phase::components::TimerSettings;
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use crate::features::savegame::messages::SavegameDumpMessage;
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use crate::features::ui::messages::ClosePopupMessage;
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use crate::features::{inventory, shop};
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use crate::prelude::*;
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use components::*;
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@@ -17,27 +16,11 @@ impl Plugin for HudPlugin {
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app.add_systems(OnExit(AppState::GameScreen), cleanup);
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app.add_systems(
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Update,
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(update_status, buttons, update_timer_settings, close_popup)
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.run_if(in_state(AppState::GameScreen)),
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(update_status, buttons, update_timer_settings).run_if(in_state(AppState::GameScreen)),
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);
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}
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}
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fn close_popup(
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mut commands: Commands,
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mut close_popup_reader: MessageReader<ClosePopupMessage>,
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root_query: Query<(Entity, &RootMarker)>,
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) {
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for _ in close_popup_reader.read() {
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for (entity, root) in root_query.iter() {
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match *root {
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RootMarker::Settings => commands.entity(entity).despawn(),
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_ => {}
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}
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}
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}
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}
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fn setup(mut commands: Commands) {
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commands.spawn((
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RootMarker::Status,
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@@ -106,7 +89,6 @@ fn update_status(phase_res: Res<CurrentPhase>, mut text_query: Query<(&mut Text,
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fn buttons(
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mut commands: Commands,
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mut interaction_query: Query<(&Interaction, &ButtonType), (Changed<Interaction>, With<Button>)>,
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root_query: Query<(Entity, &RootMarker)>,
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mut savegame_messages: MessageWriter<SavegameDumpMessage>,
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mut next_state: ResMut<NextState<AppState>>,
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mut timer_settings: ResMut<TimerSettings>,
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@@ -117,14 +99,6 @@ fn buttons(
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ButtonType::SettingsOpen => {
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open_settings(&mut commands);
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}
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ButtonType::SettingsClose => {
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for (entity, root) in root_query.iter() {
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match *root {
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RootMarker::Settings => commands.entity(entity).despawn(),
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_ => {}
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}
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}
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}
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ButtonType::SettingsExit => {
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savegame_messages.write(SavegameDumpMessage);
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next_state.set(AppState::StartScreen);
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@@ -199,5 +199,4 @@ pub enum RootMarker {
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#[derive(Component)]
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pub enum ButtonType {
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InventoryOpen,
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InventoryClose,
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}
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@@ -1,4 +1,3 @@
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use crate::features::ui::messages::ClosePopupMessage;
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use crate::{features::inventory::ui::open_inventory, prelude::*};
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use components::*;
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@@ -11,35 +10,17 @@ impl Plugin for InventoryPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<Inventory>();
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app.add_systems(
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Update,
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(buttons, close_popup).run_if(in_state(AppState::GameScreen)),
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);
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app.add_systems(Update, buttons.run_if(in_state(AppState::GameScreen)));
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#[cfg(debug_assertions)]
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app.add_systems(Update, debug_modify_berries);
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}
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}
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fn close_popup(
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mut commands: Commands,
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mut close_popup_reader: MessageReader<ClosePopupMessage>,
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root_query: Query<(Entity, &RootMarker)>,
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) {
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for _ in close_popup_reader.read() {
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for (entity, root) in root_query.iter() {
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match *root {
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RootMarker::Inventory => commands.entity(entity).despawn(),
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}
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}
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}
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}
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fn buttons(
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mut commands: Commands,
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mut interaction_query: Query<(&Interaction, &ButtonType), (Changed<Interaction>, With<Button>)>,
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itemstack_query: Query<&ItemStack>,
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root_query: Query<(Entity, &RootMarker)>,
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game_config: Res<GameConfig>,
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asset_server: Res<AssetServer>,
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) {
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@@ -49,13 +30,6 @@ fn buttons(
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ButtonType::InventoryOpen => {
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open_inventory(&mut commands, itemstack_query, &game_config, &asset_server);
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}
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ButtonType::InventoryClose => {
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for (entity, root) in root_query.iter() {
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match *root {
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RootMarker::Inventory => commands.entity(entity).despawn(),
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}
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}
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}
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},
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_ => {}
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}
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@@ -1,4 +1,4 @@
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use super::super::components::{ButtonType, RootMarker};
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use super::super::components::RootMarker;
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use crate::prelude::GameConfig;
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use crate::{features::inventory::ui::list_itemstack, prelude::*};
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@@ -8,52 +8,12 @@ pub fn open_inventory(
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game_config: &Res<GameConfig>,
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asset_server: &Res<AssetServer>,
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) {
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commands
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.spawn((
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spawn_popup(
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commands,
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RootMarker::Inventory,
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Node {
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position_type: PositionType::Absolute,
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width: percent(100),
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height: percent(100),
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..Node::center()
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},
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ZIndex(1),
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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padding: UiRect::all(px(20.0)),
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..Node::vstack(px(0))
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},
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BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
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BorderRadius::all(px(10.0)),
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))
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.with_children(|parent| {
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parent.spawn((
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Node {
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width: percent(100.0),
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justify_content: JustifyContent::SpaceBetween,
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margin: UiRect::bottom(px(20.0)),
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..Node::hstack(px(20))
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},
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children![
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text("Inventar", 40.0, Color::WHITE),
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pill_button(
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ButtonType::InventoryClose,
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ButtonVariant::Destructive,
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Node {
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width: px(40),
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height: px(40),
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..default()
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},
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|color| text("X", 24.0, color)
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),
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],
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));
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"Inventar",
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Node::default(),
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|parent| {
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parent
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.spawn(Node {
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width: percent(100),
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@@ -61,10 +21,13 @@ pub fn open_inventory(
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..Node::vstack(px(10))
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})
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.with_children(|parent| {
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for itemstack in items.iter() {
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parent.spawn(list_itemstack(itemstack, game_config, asset_server));
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}
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});
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});
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});
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items
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.iter()
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.map(|item| list_itemstack(item, game_config, asset_server))
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.for_each(|itemstack| {
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parent.spawn(itemstack);
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});
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});
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},
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);
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}
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@@ -102,5 +102,4 @@ pub enum RootMarker {
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pub enum ButtonType {
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SavegameLoad { savegame_path: SavegamePath },
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SavegameDelete { savegame_path: SavegamePath },
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PopupClose,
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}
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@@ -1,6 +1,5 @@
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use crate::features::phase::components::{SessionTracker, TimerSettings};
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use crate::features::savegame::ui::load_popup_handler;
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use crate::features::ui::messages::ClosePopupMessage;
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use crate::prelude::*;
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use components::*;
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use messages::*;
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@@ -21,21 +20,7 @@ impl Plugin for SavegamePlugin {
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app.add_systems(Update, dump_savegame.run_if(in_state(AppState::GameScreen)));
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app.add_systems(Update, load_savegame.run_if(in_state(AppState::GameScreen)));
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app.add_systems(Update, (load_popup_handler, close_popup));
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}
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}
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fn close_popup(
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mut commands: Commands,
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mut close_popup_reader: MessageReader<ClosePopupMessage>,
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root_query: Query<(Entity, &RootMarker)>,
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) {
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for _ in close_popup_reader.read() {
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for (entity, root) in root_query.iter() {
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match *root {
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RootMarker::PopupSavegameLoad => commands.entity(entity).despawn(),
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}
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}
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app.add_systems(Update, load_popup_handler);
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}
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}
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@@ -2,83 +2,46 @@ use super::super::components::{ButtonType, RootMarker};
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use crate::{features::savegame::messages::SavegameLoadMessage, prelude::*};
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pub fn spawn_load_popup(commands: &mut Commands) {
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commands
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.spawn((
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spawn_popup(
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commands,
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RootMarker::PopupSavegameLoad,
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"Spielstand wählen",
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Node {
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position_type: PositionType::Absolute,
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width: percent(100),
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height: percent(100),
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..Node::center()
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},
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ZIndex(1),
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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parent
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.spawn((
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Node {
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width: px(600.0),
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height: px(500.0),
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padding: UiRect::all(px(20.0)),
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align_items: AlignItems::Center,
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..Node::vstack(px(10))
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},
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BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
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BorderRadius::all(px(10.0)),
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))
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.with_children(|parent| {
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parent.spawn((
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Node {
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width: percent(100.0),
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justify_content: JustifyContent::SpaceBetween,
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align_items: AlignItems::Center,
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margin: UiRect::bottom(px(20.0)),
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width: px(600),
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height: px(500),
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..default()
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},
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children![
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text("Spielstand Auswahl", 40.0, Color::WHITE),
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pill_button(
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ButtonType::PopupClose,
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ButtonVariant::Destructive,
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Node {
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width: px(40),
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height: px(40),
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..default()
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},
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|color| text("X", 24.0, color)
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)
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],
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));
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|parent| {
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parent
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.spawn(Node {
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width: percent(100),
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flex_direction: FlexDirection::Column,
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overflow: Overflow::scroll_y(),
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margin: UiRect::all(px(20.0)),
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row_gap: px(10.0),
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padding: UiRect::all(px(10)),
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row_gap: px(10),
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..default()
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})
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.with_children(|parent| {
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for savegame in SavegamePath::list() {
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parent.spawn(
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button(
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ButtonType::SavegameLoad { savegame_path: savegame.path.clone() },
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parent.spawn(button(
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ButtonType::SavegameLoad {
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savegame_path: savegame.path.clone(),
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},
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ButtonVariant::Secondary,
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Node {
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width: percent(100),
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padding: UiRect::all(px(10)),
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..Node::center()
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},
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|color| (
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|color| {
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(
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Node {
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width: percent(100),
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align_items: AlignItems::Center,
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..Node::hstack(px(10))
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},
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children![(
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children![
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(
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Node {
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width: percent(100),
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height: percent(100),
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@@ -114,14 +77,15 @@ pub fn spawn_load_popup(commands: &mut Commands) {
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..default()
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},
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|color| text("X", 24.0, color)
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)]
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)
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),
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);
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],
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)
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},
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));
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}
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});
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});
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});
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},
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);
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}
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pub fn load_popup_handler(
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@@ -135,7 +99,6 @@ pub fn load_popup_handler(
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match *interaction {
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Interaction::Pressed => {
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match button_type {
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ButtonType::PopupClose => {}
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ButtonType::SavegameLoad { savegame_path } => {
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commands.insert_resource(savegame_path.clone());
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next_state.set(AppState::GameScreen);
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@@ -8,7 +8,6 @@ pub enum RootMarker {
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#[derive(Component)]
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pub enum ButtonType {
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ShopOpen,
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ShopClose,
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ShopBuyItem(ShopOffer),
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}
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@@ -71,4 +70,3 @@ impl ShopOffer {
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}
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}
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}
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@@ -1,4 +1,3 @@
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use crate::features::ui::messages::ClosePopupMessage;
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use crate::prelude::*;
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use components::*;
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use ui::open_shop;
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@@ -10,24 +9,7 @@ pub struct ShopPlugin;
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impl Plugin for ShopPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(buttons, close_popup).run_if(in_state(AppState::GameScreen)),
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);
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}
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}
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fn close_popup(
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mut commands: Commands,
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mut close_popup_reader: MessageReader<ClosePopupMessage>,
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root_query: Query<(Entity, &RootMarker)>,
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) {
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for _ in close_popup_reader.read() {
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for (entity, root) in root_query.iter() {
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match *root {
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RootMarker::Shop => commands.entity(entity).despawn(),
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}
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}
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app.add_systems(Update, buttons.run_if(in_state(AppState::GameScreen)));
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}
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}
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@@ -46,13 +28,6 @@ fn buttons(
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ButtonType::ShopOpen => {
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open_shop(&mut commands, &game_config, &asset_server);
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}
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ButtonType::ShopClose => {
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for (entity, root) in root_query.iter() {
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match *root {
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RootMarker::Shop => commands.entity(entity).despawn(),
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}
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}
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}
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ButtonType::ShopBuyItem(offer) => {
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if offer.buy(&mut inventory, &mut commands, &mut items) {
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// Item bought, exit the menu
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@@ -9,56 +9,20 @@ pub fn open_shop(
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// TODO: calculate tile_count
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let offers = ShopOffer::list_all(game_config, 0);
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commands
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.spawn((
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spawn_popup(
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commands,
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RootMarker::Shop,
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Node {
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position_type: PositionType::Absolute,
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width: percent(100),
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height: percent(100),
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..Node::center()
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},
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ZIndex(1),
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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parent
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.spawn((
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"Einkaufsladen",
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Node {
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width: px(700),
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padding: UiRect::all(px(20.0)),
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..Node::vstack(px(20))
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},
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BackgroundColor(Color::srgb(0.2, 0.2, 0.2)),
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BorderRadius::all(px(10.0)),
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))
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.with_children(|parent| {
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parent.spawn((
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Node {
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justify_content: JustifyContent::SpaceBetween,
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..Node::hstack(px(20))
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},
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children![
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text("Shop", 40.0, Color::WHITE),
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pill_button(
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ButtonType::ShopClose,
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ButtonVariant::Destructive,
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Node {
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width: px(40),
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height: px(40),
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..default()
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},
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|color| text("X", 24.0, color)
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),
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],
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));
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|parent| {
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parent.spawn(Node::vstack(px(10))).with_children(|parent| {
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for offer in offers {
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parent.spawn(shop_offer(&offer, game_config, asset_server));
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}
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});
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});
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});
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},
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);
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}
|
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Reference in New Issue
Block a user