feat: Use spawn_context_menu in features/pom
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@@ -19,7 +19,7 @@ pub enum ButtonType {
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Cancel,
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}
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pub fn spawn_context_menu(
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pub fn open_context_menu(
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mut commands: Commands,
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mut tile_click_messages: MessageReader<TileClickMessage>,
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root_query: Query<Entity, With<RootMarker>>,
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@@ -57,22 +57,11 @@ pub fn spawn_context_menu(
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let options =
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InteractionAction::list_options(tile_state, &inventory, item_query, &game_config);
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commands
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.spawn((
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Node {
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position_type: PositionType::Absolute,
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left: px(screen_pos.x),
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top: px(screen_pos.y),
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padding: UiRect::all(px(5.0)),
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..Node::vstack(px(5.0))
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},
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ZIndex(100),
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BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
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BorderRadius::all(px(5)),
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spawn_context_menu(
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&mut commands,
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RootMarker::ContextMenu,
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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screen_pos,
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|parent| {
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for option in options {
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parent.spawn(button(
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ButtonType::Interact {
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@@ -98,7 +87,8 @@ pub fn spawn_context_menu(
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},
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|c| text("Abbrechen", 20.0, c),
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));
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});
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},
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);
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}
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}
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}
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@@ -8,7 +8,7 @@ impl Plugin for PomUiPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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context_menu::spawn_context_menu.run_if(in_state(AppState::GameScreen)),
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context_menu::open_context_menu.run_if(in_state(AppState::GameScreen)),
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);
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app.add_systems(
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Update,
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