Merge branch 'dev' into 'main'

Merge Sprint 1

See merge request softwaregrundprojekt/2025-2026/einzelprojekt/tutorium-moritz/bernroider-dominik/bernroider-dominik!5
This commit is contained in:
Moritz Peter Maile
2025-11-21 17:31:09 +00:00
29 changed files with 6699 additions and 0 deletions

1
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target/

5618
Cargo.lock generated Normal file

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Cargo.toml Normal file
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[package]
name = "pomomon-garden"
version = "0.1.0"
edition = "2024"
[profile.dev]
opt-level = 1
[profile.dev.package."*"]
opt-level = 3
[profile.release]
codegen-units = 1
lto = "thin"
[dependencies]
bevy = "0.17.2"
bevy_aseprite_ultra = "0.7.0"
bevy_dev_tools = "0.17.2"

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assets/pom/pom.aseprite Normal file

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flake.lock generated Normal file
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{
"nodes": {
"crane": {
"locked": {
"lastModified": 1762538466,
"narHash": "sha256-8zrIPl6J+wLm9MH5ksHcW7BUHo7jSNOu0/hA0ohOOaM=",
"owner": "ipetkov",
"repo": "crane",
"rev": "0cea393fffb39575c46b7a0318386467272182fe",
"type": "github"
},
"original": {
"owner": "ipetkov",
"repo": "crane",
"type": "github"
}
},
"fenix": {
"inputs": {
"nixpkgs": [
"nixpkgs"
],
"rust-analyzer-src": "rust-analyzer-src"
},
"locked": {
"lastModified": 1763361733,
"narHash": "sha256-ka7dpwH3HIXCyD2wl5F7cPLeRbqZoY2ullALsvxdPt8=",
"owner": "nix-community",
"repo": "fenix",
"rev": "6c8d48e3b0ae371b19ac1485744687b788e80193",
"type": "github"
},
"original": {
"owner": "nix-community",
"repo": "fenix",
"type": "github"
}
},
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1760524057,
"narHash": "sha256-EVAqOteLBFmd7pKkb0+FIUyzTF61VKi7YmvP1tw4nEw=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "544961dfcce86422ba200ed9a0b00dd4b1486ec5",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"crane": "crane",
"fenix": "fenix",
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"rust-analyzer-src": {
"flake": false,
"locked": {
"lastModified": 1762860488,
"narHash": "sha256-rMfWMCOo/pPefM2We0iMBLi2kLBAnYoB9thi4qS7uk4=",
"owner": "rust-lang",
"repo": "rust-analyzer",
"rev": "2efc80078029894eec0699f62ec8d5c1a56af763",
"type": "github"
},
"original": {
"owner": "rust-lang",
"ref": "nightly",
"repo": "rust-analyzer",
"type": "github"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

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flake.nix Normal file
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{
inputs = {
nixpkgs.url = "github:nixos/nixpkgs/nixos-unstable";
flake-utils.url = "github:numtide/flake-utils";
fenix = {
url = "github:nix-community/fenix";
inputs.nixpkgs.follows = "nixpkgs";
};
crane.url = "github:ipetkov/crane";
};
outputs = {
nixpkgs,
fenix,
crane,
flake-utils,
...
}:
flake-utils.lib.eachDefaultSystem (system: let
pkgs = import nixpkgs {inherit system;};
pname = "pomomon-garden";
version = "0.1.0";
rust-toolchain = with fenix.packages.${system};
combine [
beta.rustc
beta.cargo
beta.rust-src
beta.rust-analyzer
];
bevyDeps = with pkgs; [
pkg-config
# Audio
alsa-lib
# Vulkan
vulkan-loader
vulkan-tools
libudev-zero
# X11
xorg.libX11
xorg.libXcursor
xorg.libXi
xorg.libXrandr
# Wayland
wayland
libxkbcommon
# linker
lld
];
runtimeLibs = pkgs.lib.makeLibraryPath bevyDeps;
craneLib = (crane.mkLib pkgs).overrideToolchain rust-toolchain;
cargoArtifacts = craneLib.buildDepsOnly {
pname = "${pname}-deps";
src = craneLib.cleanCargoSource (craneLib.path ./.);
nativeBuildInputs = with pkgs; [pkg-config];
buildInputs = bevyDeps;
};
CARGO_PROFILE_RELEASE_LTO = "thin";
CARGO_PROFILE_RELEASE_CODEGEN_UNITS = 1;
CARGO_PROFILE_RELEASE_STRIP = "true";
RUSTFLAGS = "-C link-arg=-fuse-ld=lld";
in {
packages.default = craneLib.buildPackage {
inherit pname version;
src = craneLib.cleanCargoSource (craneLib.path ./.);
inherit cargoArtifacts;
nativeBuildInputs = with pkgs; [
pkg-config
rust-toolchain
lld
makeWrapper
];
buildInputs = bevyDeps;
inherit CARGO_PROFILE_RELEASE_LTO CARGO_PROFILE_RELEASE_CODEGEN_UNITS CARGO_PROFILE_RELEASE_STRIP RUSTFLAGS;
postInstall = ''
wrapProgram "$out/bin/${pname}" \
--prefix LD_LIBRARY_PATH : ${runtimeLibs}
'';
meta = with pkgs.lib; {
description = "A pomodoro garden management game.";
license = licenses.mit;
};
};
devShells.default = pkgs.mkShell {
nativeBuildInputs = with pkgs; [
pkg-config
lld
];
packages = with pkgs;
[
rust-toolchain
cargo-watch
cargo-edit
cargo-tarpaulin
]
++ bevyDeps;
inherit CARGO_PROFILE_RELEASE_LTO CARGO_PROFILE_RELEASE_CODEGEN_UNITS CARGO_PROFILE_RELEASE_STRIP RUSTFLAGS;
shellHook = ''
export RUST_SRC_PATH=${fenix.packages.${system}.stable.rust-src}/lib/rustlib/src/rust/library
export LD_LIBRARY_PATH=${runtimeLibs}:$LD_LIBRARY_PATH
'';
};
formatter = pkgs.nixpkgs-fmt;
});
}

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pub mod pom;
pub mod tile;

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src/components/pom.rs Normal file
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use std::collections::VecDeque;
use bevy::prelude::*;
#[derive(Component)]
pub struct Pom;
#[derive(Component)]
pub struct GridPosition {
pub x: u32,
pub y: u32,
}
#[derive(Component, Default)]
pub struct PathQueue {
pub steps: VecDeque<(u32, u32)>,
}
#[derive(Component, Default)]
pub enum MovingState {
#[default]
Idle,
MovingUp,
MovingDown,
MovingLeft,
MovingRight,
}
impl MovingState {
pub fn is_moving(&self) -> bool {
matches!(
self,
MovingState::MovingUp
| MovingState::MovingDown
| MovingState::MovingLeft
| MovingState::MovingRight
)
}
}

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use bevy::prelude::*;
use crate::errors::GridError;
#[derive(Component)]
pub struct Tile {
pub x: u32,
pub y: u32,
}
#[derive(Component, Default)]
pub enum TileState {
#[default]
Unclaimed,
Empty,
Occupied,
}
impl TileState {
pub fn is_blocking(&self) -> bool {
match self {
TileState::Occupied => true,
_ => false,
}
}
}
#[derive(Resource)]
pub struct Grid {
pub width: u32,
pub height: u32,
pub tiles: Vec<Vec<Entity>>,
}
impl Grid {
pub fn get_tile(&self, pos: (u32, u32)) -> Result<Entity, GridError> {
if pos.0 >= self.width || pos.1 >= self.height {
return Err(GridError::OutOfBounds {
x: pos.0 as i32,
y: pos.1 as i32,
});
}
Ok(self.tiles[pos.0 as usize][pos.1 as usize])
}
pub fn map_tile_state<F>(
&self,
pos: (u32, u32),
mapper: F,
mut tile_query: Query<&mut TileState>,
) -> Result<(), GridError>
where
F: FnOnce(&TileState) -> TileState,
{
let tile_entity = self.get_tile(pos)?;
let mut tile_state = tile_query
.get_mut(tile_entity)
.map_err(|_| GridError::UnknownError)?;
*tile_state = mapper(&*tile_state);
Ok(())
}
}

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use std::{error::Error, fmt};
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum GridError {
OutOfBounds { x: i32, y: i32 },
UnknownError,
}
impl Error for GridError {}
impl fmt::Display for GridError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "GridError: {}", &self.to_string())
}
}

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src/lib.rs Normal file
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pub mod components;
pub mod errors;
pub mod messages;
pub mod plugins;
pub mod states;
pub mod utils;

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use bevy::prelude::*;
use bevy_aseprite_ultra::prelude::*;
use bevy_dev_tools::fps_overlay::*;
use pomomon_garden::plugins;
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(ImagePlugin::default_nearest()),
AsepriteUltraPlugin,
))
.add_plugins((FpsOverlayPlugin {
config: FpsOverlayConfig {
refresh_interval: core::time::Duration::from_millis(100),
enabled: true,
frame_time_graph_config: FrameTimeGraphConfig {
enabled: true,
min_fps: 30.0,
target_fps: 144.0,
},
..default()
},
},))
.add_plugins((
plugins::CorePlugin,
plugins::StartScreenPlugin,
plugins::GameScreenPlugin,
plugins::GridPlugin,
plugins::PomPlugin,
plugins::InputPlugin,
))
.run();
}

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use bevy::prelude::*;
#[derive(Message)]
pub struct MoveMessage {
pub x: u32,
pub y: u32,
}
#[derive(Message)]
pub struct InvalidMoveMessage {
pub message: String,
}
#[derive(Message)]
pub struct InteractStartMessage {
pub x: u32,
pub y: u32,
}

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src/plugins/core.rs Normal file
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use crate::states::*;
use bevy::prelude::*;
pub struct CorePlugin;
impl Plugin for CorePlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup_camera);
app.init_state::<AppState>();
}
}
fn setup_camera(mut commands: Commands) {
commands.spawn(Camera2d::default());
}

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use crate::states::*;
use bevy::prelude::*;
pub struct GameScreenPlugin;
impl Plugin for GameScreenPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::GameScreen), setup);
app.add_systems(OnExit(AppState::GameScreen), cleanup);
}
}
fn setup(mut commands: Commands) {
commands.insert_resource(ClearColor(Color::srgb(0.294, 0.412, 0.184)));
}
fn cleanup(mut commands: Commands) {
commands.remove_resource::<ClearColor>();
}

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src/plugins/grid.rs Normal file
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use crate::{
components::tile::{Grid, Tile, TileState},
states::AppState,
};
use bevy::prelude::*;
use bevy_aseprite_ultra::prelude::AseSlice;
pub const TILE_SIZE: f32 = 32.0;
pub const GRID_WIDTH: u32 = 10;
pub const GRID_HEIGHT: u32 = 10;
pub const GRID_START_X: f32 = -(GRID_WIDTH as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0;
pub const GRID_START_Y: f32 = -(GRID_HEIGHT as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0;
pub struct GridPlugin;
impl Plugin for GridPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::GameScreen), setup);
app.add_systems(OnExit(AppState::GameScreen), cleanup);
app.add_systems(
Update,
update_tile_colors.run_if(in_state(AppState::GameScreen)),
);
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let mut tiles = Vec::with_capacity(GRID_WIDTH as usize);
for x in 0..GRID_WIDTH {
let mut column = Vec::with_capacity(GRID_HEIGHT as usize);
for y in 0..GRID_HEIGHT {
let tile_entity = commands
.spawn((
Tile { x, y },
TileState::Unclaimed,
AseSlice {
name: "Unclaimed".into(),
aseprite: asset_server.load("tiles/tile-unclaimed.aseprite"),
},
Sprite::default(),
Transform::from_translation(grid_to_world_coords(x, y, None)),
))
.id();
column.push(tile_entity);
}
tiles.push(column);
}
commands.insert_resource(Grid {
width: GRID_WIDTH,
height: GRID_HEIGHT,
tiles,
});
}
fn cleanup(mut commands: Commands, tile_query: Query<Entity, With<Tile>>) {
for tile_entity in tile_query.iter() {
commands.entity(tile_entity).despawn();
}
commands.remove_resource::<Grid>();
}
fn update_tile_colors(
mut query: Query<(&TileState, &mut AseSlice)>,
asset_server: Res<AssetServer>,
) {
for (state, mut slice) in &mut query {
slice.name = match state {
TileState::Unclaimed => "Unclaimed",
TileState::Empty => "Empty",
TileState::Occupied => "Occupied",
}
.into();
slice.aseprite = match state {
TileState::Unclaimed => asset_server.load("tiles/tile-unclaimed.aseprite"),
TileState::Empty => asset_server.load("tiles/tile-empty.aseprite"),
TileState::Occupied => asset_server.load("tiles/tile-occupied.aseprite"),
};
}
}
pub fn world_to_grid_coords(world_pos: Vec3) -> (u32, u32) {
let x = ((world_pos.x - GRID_START_X + TILE_SIZE / 2.0) / TILE_SIZE).floor();
let y = ((world_pos.y - GRID_START_Y + TILE_SIZE / 2.0) / TILE_SIZE).floor();
let mut x_u32 = x as u32;
let mut y_u32 = y as u32;
if x_u32 >= GRID_WIDTH {
x_u32 = GRID_WIDTH - 1;
}
if y_u32 >= GRID_HEIGHT {
y_u32 = GRID_HEIGHT - 1;
}
(x_u32, y_u32)
}
pub fn grid_to_world_coords(grid_x: u32, grid_y: u32, z: Option<f32>) -> Vec3 {
Vec3::new(
GRID_START_X + grid_x as f32 * TILE_SIZE,
GRID_START_Y + grid_y as f32 * TILE_SIZE,
z.unwrap_or(0.0),
)
}

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use bevy::input::mouse::MouseButton;
use bevy::prelude::*;
use bevy::window::PrimaryWindow;
use crate::components::tile::{Grid, TileState};
use crate::messages::{InteractStartMessage, InvalidMoveMessage, MoveMessage};
use crate::plugins::grid::world_to_grid_coords;
use crate::states::AppState;
pub struct InputPlugin;
impl Plugin for InputPlugin {
fn build(&self, app: &mut App) {
app.add_message::<MoveMessage>();
app.add_message::<InvalidMoveMessage>();
app.add_systems(Update, move_click.run_if(in_state(AppState::GameScreen)));
app.add_message::<InteractStartMessage>();
app.add_systems(
Update,
interact_click.run_if(in_state(AppState::GameScreen)),
);
}
}
fn move_click(
mut move_messages: MessageWriter<MoveMessage>,
mouse_btn: Res<ButtonInput<MouseButton>>,
window: Single<&Window, With<PrimaryWindow>>,
camera: Single<(&Camera, &GlobalTransform), With<Camera2d>>,
) {
if mouse_btn.just_pressed(MouseButton::Right) {
let (cam, cam_transform) = *camera;
let Some(cursor_pos) = window.cursor_position() else {
return;
};
let Ok(world_pos) = cam.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let (x, y) = world_to_grid_coords(world_pos.origin);
println!("Move Click: ({}, {})", x, y);
move_messages.write(MoveMessage { x, y });
}
}
fn interact_click(
mut interact_messages: MessageWriter<InteractStartMessage>,
mouse_btn: Res<ButtonInput<MouseButton>>,
window: Single<&Window, With<PrimaryWindow>>,
camera: Single<(&Camera, &GlobalTransform), With<Camera2d>>,
// for debug
grid: ResMut<Grid>,
tile_query: Query<&mut TileState>,
) {
if mouse_btn.just_pressed(MouseButton::Left) {
let (cam, cam_transform) = *camera;
let Some(cursor_pos) = window.cursor_position() else {
return;
};
let Ok(world_pos) = cam.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let (x, y) = world_to_grid_coords(world_pos.origin);
println!("Interact Click: ({}, {})", x, y);
interact_messages.write(InteractStartMessage { x, y });
if cfg!(debug_assertions) {
grid.map_tile_state(
(x, y),
|state| match state {
TileState::Unclaimed => TileState::Empty,
TileState::Empty => TileState::Occupied,
TileState::Occupied => TileState::Unclaimed,
},
tile_query,
)
.unwrap();
}
}
}

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pub mod core;
pub mod game_screen;
pub mod grid;
pub mod input;
pub mod pom;
pub mod start_screen;
pub use core::CorePlugin;
pub use game_screen::GameScreenPlugin;
pub use grid::GridPlugin;
pub use input::InputPlugin;
pub use pom::PomPlugin;
pub use start_screen::StartScreenPlugin;

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use crate::components::pom::{GridPosition, MovingState, PathQueue, Pom};
use crate::components::tile::{Grid, TileState};
use crate::messages::{InvalidMoveMessage, MoveMessage};
use crate::plugins::grid::{GRID_WIDTH, grid_to_world_coords};
use crate::states::*;
use crate::utils::pathfinding::find_path;
use bevy::prelude::*;
use bevy_aseprite_ultra::prelude::*;
const MOVE_SPEED: f32 = 2.0 * GRID_WIDTH as f32;
pub struct PomPlugin;
impl Plugin for PomPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::GameScreen), setup);
app.add_systems(OnExit(AppState::GameScreen), cleanup);
app.add_systems(
Update,
(handle_move, move_pom, update_pom).run_if(in_state(AppState::GameScreen)),
);
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
Pom,
GridPosition { x: 0, y: 0 },
PathQueue::default(),
MovingState::default(),
AseAnimation {
aseprite: asset_server.load("pom/pom-sleep.aseprite"),
animation: Animation::tag("sleep-sit-start").with_repeat(AnimationRepeat::Loop),
},
Sprite::default(),
Transform::from_translation(grid_to_world_coords(0, 0, Some(1.0))),
));
}
fn cleanup(mut commands: Commands, pom_query: Query<Entity, With<Pom>>) {
for pom_entity in pom_query.iter() {
commands.entity(pom_entity).despawn();
}
}
fn handle_move(
mut move_messages: MessageReader<MoveMessage>,
mut invalid_move_messages: MessageWriter<InvalidMoveMessage>,
grid: Res<Grid>,
tile_query: Query<&TileState>,
mut pom_query: Query<(&GridPosition, &mut PathQueue)>,
) {
for message in move_messages.read() {
for (grid_pos, mut path_queue) in pom_query.iter_mut() {
let start = (grid_pos.x, grid_pos.y);
let end = (message.x, message.y);
println!("{}, {}", end.0, end.1);
match find_path(start, end, &grid, &tile_query) {
Some(new_path) => {
path_queue.steps = new_path;
println!("Path found with {} steps", path_queue.steps.len());
}
None => {
let msg = format!(
"Cannot move to ({}, {}). Path blocked or invalid.",
message.x, message.y
);
println!("{}", msg);
invalid_move_messages.write(InvalidMoveMessage { message: msg });
}
}
}
}
}
fn move_pom(
time: Res<Time>,
mut query: Query<(
&mut Transform,
&mut GridPosition,
&mut PathQueue,
&mut MovingState,
)>,
) {
let dt = time.delta_secs();
for (mut transform, mut grid_pos, mut path_queue, mut moving_state) in query.iter_mut() {
if let Some(&target) = path_queue.steps.front() {
let target_pos = grid_to_world_coords(target.0, target.1, Some(1.0));
let distance = transform.translation.distance(target_pos);
let dx = target.0 as i32 - grid_pos.x as i32;
let dy = target.1 as i32 - grid_pos.y as i32;
match (dx, dy) {
(0, 1) => *moving_state = MovingState::MovingUp,
(0, -1) => *moving_state = MovingState::MovingDown,
(1, 0) => *moving_state = MovingState::MovingRight,
(-1, 0) => *moving_state = MovingState::MovingLeft,
_ => (),
}
if distance < MOVE_SPEED * dt {
transform.translation = target_pos;
grid_pos.x = target.0;
grid_pos.y = target.1;
path_queue.steps.pop_front();
} else {
let direction = (target_pos - transform.translation).normalize();
transform.translation += direction * MOVE_SPEED * dt;
}
} else {
*moving_state = MovingState::Idle;
}
}
}
fn update_pom(asset_server: Res<AssetServer>, mut query: Query<(&MovingState, &mut AseAnimation)>) {
for (moving_state, mut animation) in query.iter_mut() {
match moving_state {
MovingState::Idle => {
*animation = AseAnimation {
aseprite: asset_server.load("pom/pom-sleep.aseprite"),
animation: Animation::tag("sleep-sit-start").with_repeat(AnimationRepeat::Loop),
};
}
s if s.is_moving() => {
*animation = AseAnimation {
aseprite: asset_server.load("pom/pom-walk.aseprite"),
animation: (match s {
MovingState::MovingUp => Animation::tag("walk_up"),
MovingState::MovingDown => Animation::tag("walk_down"),
MovingState::MovingLeft => Animation::tag("walk_left"),
MovingState::MovingRight => Animation::tag("walk_right"),
_ => panic!("This shouldn't be reachable"),
})
.with_repeat(AnimationRepeat::Loop),
};
}
_ => (),
}
}
}

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use crate::states::*;
use bevy::prelude::*;
pub struct StartScreenPlugin;
impl Plugin for StartScreenPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::StartScreen), setup);
app.add_systems(OnExit(AppState::StartScreen), cleanup);
app.add_systems(Update, menu.run_if(in_state(AppState::StartScreen)));
}
}
#[derive(Resource)]
struct MenuData {
button_entity: Entity,
}
#[derive(Component)]
enum ButtonType {
LoadGame,
NewGame,
Settings,
}
const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
fn setup(mut commands: Commands) {
let button_entity = commands
.spawn((
Node {
width: percent(100),
height: percent(100),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
flex_direction: FlexDirection::Column,
..default()
},
children![
(
Text::new("Pomonon Garten"),
TextFont {
font_size: 64.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9))
),
(
Button,
ButtonType::LoadGame,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Spiel laden"),
TextFont {
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
),
(
Button,
ButtonType::NewGame,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Neues Spiel"),
TextFont {
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
),
(
Button,
ButtonType::Settings,
Node {
width: px(300),
height: px(65),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Einstellungen"),
TextFont {
font_size: 33.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
)
],
))
.id();
commands.insert_resource(MenuData { button_entity });
}
fn menu(
mut next_state: ResMut<NextState<AppState>>,
mut interaction_query: Query<
(&Interaction, &ButtonType, &mut BackgroundColor),
(Changed<Interaction>, With<Button>),
>,
) {
for (interaction, button_type, mut color) in &mut interaction_query {
match *interaction {
Interaction::Pressed => {
*color = PRESSED_BUTTON.into();
match button_type {
ButtonType::NewGame => next_state.set(AppState::GameScreen),
_ => (),
};
}
Interaction::Hovered => {
*color = HOVERED_BUTTON.into();
}
Interaction::None => {
*color = NORMAL_BUTTON.into();
}
}
}
}
fn cleanup(mut commands: Commands, menu_data: Res<MenuData>) {
commands.entity(menu_data.button_entity).despawn();
}

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src/states.rs Normal file
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use bevy::prelude::*;
#[derive(States, Clone, PartialEq, Eq, Debug, Hash, Default, Reflect)]
pub enum AppState {
#[default]
StartScreen,
GameScreen,
}

1
src/utils/mod.rs Normal file
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pub mod pathfinding;

107
src/utils/pathfinding.rs Normal file
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use crate::components::tile::{Grid, TileState};
use bevy::prelude::*;
use std::cmp::Ordering;
use std::collections::{BinaryHeap, HashMap, VecDeque};
#[derive(Copy, Clone, Eq, PartialEq)]
pub struct Node {
x: u32,
y: u32,
cost: u32, // G score (distance from start)
priority: u32, // F score (G + H)
}
impl Ord for Node {
fn cmp(&self, other: &Self) -> Ordering {
other
.priority
.cmp(&self.priority)
.then_with(|| self.cost.cmp(&other.cost))
}
}
impl PartialOrd for Node {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}
pub fn manhattan_distance(x1: u32, y1: u32, x2: u32, y2: u32) -> u32 {
(x1 as i32 - x2 as i32).abs() as u32 + (y1 as i32 - y2 as i32).abs() as u32
}
pub fn find_path(
start: (u32, u32),
end: (u32, u32),
grid: &Grid,
tile_query: &Query<&TileState>,
) -> Option<VecDeque<(u32, u32)>> {
println!("find_path");
let target_entity = grid.get_tile(end).ok()?;
let state = tile_query.get(target_entity).unwrap();
if (*state).is_blocking() {
return None;
}
let mut open_set = BinaryHeap::new();
let mut came_from: HashMap<(u32, u32), (u32, u32)> = HashMap::new();
let mut g_score: HashMap<(u32, u32), u32> = HashMap::new();
g_score.insert(start, 0);
open_set.push(Node {
x: start.0,
y: start.1,
cost: 0,
priority: manhattan_distance(start.0, start.1, end.0, end.1),
});
while let Some(current) = open_set.pop() {
let current_pos = (current.x, current.y);
if current_pos == end {
let mut path = VecDeque::new();
let mut curr = end;
while curr != start {
path.push_front(curr);
curr = *came_from.get(&curr).unwrap();
}
return Some(path);
}
let neighbors = [
(current.x as i32 + 1, current.y as i32),
(current.x as i32 - 1, current.y as i32),
(current.x as i32, current.y as i32 + 1),
(current.x as i32, current.y as i32 - 1),
];
for (nx, ny) in neighbors {
if nx < 0 || ny < 0 {
continue;
}
let next_pos = (nx as u32, ny as u32);
let tile_entity = grid.get_tile(next_pos).ok()?;
let state = tile_query.get(tile_entity).unwrap();
if (*state).is_blocking() {
continue;
}
let tentative_g_score = g_score.get(&current_pos).unwrap() + 1;
if tentative_g_score < *g_score.get(&next_pos).unwrap_or(&u32::MAX) {
came_from.insert(next_pos, current_pos);
g_score.insert(next_pos, tentative_g_score);
open_set.push(Node {
x: next_pos.0,
y: next_pos.1,
cost: tentative_g_score,
priority: tentative_g_score
+ manhattan_distance(next_pos.0, next_pos.1, end.0, end.1),
});
}
}
}
None
}