From eb0b8ca91a683d35fe08aa9c46947b9b2d90f739 Mon Sep 17 00:00:00 2001 From: demenik Date: Tue, 9 Dec 2025 18:22:40 +0100 Subject: [PATCH] feat: Set (1,1) to `TileState::Empty` on new game --- src/features/grid/mod.rs | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) diff --git a/src/features/grid/mod.rs b/src/features/grid/mod.rs index 95ecebc..4aa951e 100644 --- a/src/features/grid/mod.rs +++ b/src/features/grid/mod.rs @@ -27,13 +27,28 @@ fn setup(mut commands: Commands, asset_server: Res, config: Res "Unclaimed", + TileState::Empty => "Empty", + _ => unreachable!(), + } + .into(), + aseprite: asset_server.load(match initial_state { + TileState::Unclaimed => "tiles/tile-unclaimed.aseprite", + TileState::Empty => "tiles/tile-empty.aseprite", + _ => unreachable!(), + }), }, Sprite::default(), Transform::from_translation(grid_to_world_coords(