use super::super::components::*; use super::timer_settings::timer_settings; use crate::prelude::*; /// Spawns the settings popup. pub fn open_settings(commands: &mut Commands) { spawn_popup( commands, RootMarker::Settings, "Spiel Einstellungen", Node { width: px(700), ..default() }, |parent| { parent.spawn(( Node::vstack(px(10)), children![ button( ButtonType::SettingsExit, ButtonVariant::Secondary, Node::from_padding(UiRect::all(px(10))), |color| text("Spiel verlassen", 24.0, color) ), button( ButtonType::SettingsSave, ButtonVariant::Secondary, Node::from_padding(UiRect::all(px(10))), |color| text("Spiel speichern", 24.0, color) ), button( ButtonType::SettingsAchievements, ButtonVariant::Secondary, Node::from_padding(UiRect::all(px(10))), |color| text("Erfolge", 24.0, color) ),( Node { justify_content: JustifyContent::Center, ..Node::hstack(px(30)) }, children![ ( Node { width: percent(40), ..Node::vstack(px(10)) }, children![ text("Spiel Einstellungen", 18.0, Color::WHITE), text( "Tipp: Benutze [Umstellen] um in 10er Schritten zu inkrementieren oder dekrementieren!", 16.0, Color::WHITE ), ] ), ( Node { align_items: AlignItems::Center, ..Node::vstack(px(10)) }, children![ text("Fokus Phase", 12.0, Color::WHITE), timer_settings(TimerType::Focus) ] ), ( Node { align_items: AlignItems::Center, ..Node::vstack(px(10)) }, children![ text("Kurze Pause", 12.0, Color::WHITE), timer_settings(TimerType::ShortBreak) ] ), ( Node { align_items: AlignItems::Center, ..Node::vstack(px(10)) }, children![ text("Lange Pause", 12.0, Color::WHITE), timer_settings(TimerType::LongBreak) ] ) ], ) ], )); }, ); }