Files
pomomon-garden/src/features/ui/mod.rs
2025-11-29 16:17:40 +01:00

91 lines
2.5 KiB
Rust

use crate::prelude::{button::update_buttons, *};
use bevy::{input::mouse::*, picking::hover::HoverMap};
pub mod components;
pub mod consts;
pub mod ui;
pub mod utils;
pub struct UiPlugin;
impl Plugin for UiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, scroll_events);
app.add_observer(on_scroll_handler);
app.add_systems(Update, update_buttons);
}
}
fn scroll_events(
mut mouse_wheel_reader: MessageReader<MouseWheel>,
hover_map: Res<HoverMap>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut commands: Commands,
) {
for mouse_wheel in mouse_wheel_reader.read() {
let mut delta = -Vec2::new(mouse_wheel.x, mouse_wheel.y);
if mouse_wheel.unit == MouseScrollUnit::Line {
delta *= LINE_HEIGHT;
}
if keyboard_input.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight]) {
std::mem::swap(&mut delta.x, &mut delta.y);
}
for pointer_map in hover_map.values() {
for entity in pointer_map.keys().copied() {
commands.trigger(components::Scroll { entity, delta });
}
}
}
}
fn on_scroll_handler(
mut scroll: On<components::Scroll>,
mut query: Query<(&mut ScrollPosition, &Node, &ComputedNode)>,
) {
let Ok((mut scroll_position, node, computed)) = query.get_mut(scroll.entity) else {
return;
};
let max_offset = (computed.content_size() - computed.size()) * computed.inverse_scale_factor();
let delta = &mut scroll.delta;
if node.overflow.x == OverflowAxis::Scroll && delta.x != 0. {
// Is this node already scrolled all the way in the direction of the scroll?
let max = if delta.x > 0. {
scroll_position.x >= max_offset.x
} else {
scroll_position.x <= 0.
};
if !max {
scroll_position.x += delta.x;
// Consume the X portion of the scroll delta.
delta.x = 0.;
}
}
if node.overflow.y == OverflowAxis::Scroll && delta.y != 0. {
// Is this node already scrolled all the way in the direction of the scroll?
let max = if delta.y > 0. {
scroll_position.y >= max_offset.y
} else {
scroll_position.y <= 0.
};
if !max {
scroll_position.y += delta.y;
// Consume the Y portion of the scroll delta.
delta.y = 0.;
}
}
// Stop propagating when the delta is fully consumed.
if *delta == Vec2::ZERO {
scroll.propagate(false);
}
}