Files
pomomon-garden/tests/achievement.rs
2025-12-11 17:42:55 +01:00

76 lines
2.9 KiB
Rust

use pomomon_garden::features::achievement::AchievementPlugin;
use pomomon_garden::features::achievement::components::{AchievementId, AchievementProgress};
use pomomon_garden::features::notification::components::Notifications;
use pomomon_garden::features::phase::components::SessionTracker;
use pomomon_garden::prelude::*;
use strum::IntoEnumIterator;
#[test]
fn test_achievement_unlock_logic() {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
app.add_plugins(AchievementPlugin);
app.insert_resource(Notifications::default()); // Needs to be present because check_achievements uses it
// Helper to run systems and get progress
let mut run_check = |completed_focus: u32, total_berries: u32, total_withered: u32| {
app.insert_resource(SessionTracker {
completed_focus_phases: completed_focus,
total_berries_earned: total_berries,
total_plants_withered: total_withered,
});
app.update(); // Runs check_achievements
app.world().resource::<AchievementProgress>().clone()
};
// --- Initial State ---
let progress = run_check(0, 0, 0);
for id in AchievementId::iter() {
assert!(
!progress.is_unlocked(&id),
"Achievement {:?} should not be unlocked initially",
id
);
}
// --- First Steps (1 berry) ---
let progress = run_check(0, 1, 0);
assert!(progress.is_unlocked(&AchievementId::FirstSteps));
// --- Getting Started (1 focus phase) ---
let progress = run_check(1, 1, 0);
assert!(progress.is_unlocked(&AchievementId::GettingStarted));
// --- Negligent (1 withered plant) ---
let progress = run_check(1, 1, 1);
assert!(progress.is_unlocked(&AchievementId::Negligent));
// --- Focus Master (10 focus phases) ---
let progress = run_check(10, 1, 1);
assert!(progress.is_unlocked(&AchievementId::FocusMaster));
// --- Master Farmer (100 berries) ---
let progress = run_check(10, 100, 1);
assert!(progress.is_unlocked(&AchievementId::MasterFarmer));
// --- Zen Master (50 focus phases) ---
let progress = run_check(50, 100, 1);
assert!(progress.is_unlocked(&AchievementId::ZenMaster));
// --- Compost King (10 withered plants) ---
let progress = run_check(50, 100, 10);
assert!(progress.is_unlocked(&AchievementId::CompostKing));
// --- Berry Tycoon (1000 berries) ---
let progress = run_check(50, 1000, 10);
assert!(progress.is_unlocked(&AchievementId::BerryTycoon));
// --- Test idempotency: already unlocked should stay unlocked ---
let initial_progress = progress.clone();
let progress = run_check(50, 1000, 10);
assert_eq!(progress.unlocked.len(), initial_progress.unlocked.len()); // Same number unlocked
for id in AchievementId::iter() {
assert_eq!(progress.is_unlocked(&id), initial_progress.is_unlocked(&id));
}
}