105 lines
3.0 KiB
Rust
105 lines
3.0 KiB
Rust
use crate::features::savegame::messages::SavegameDumpMessage;
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use crate::prelude::*;
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pub struct StatusPlugin;
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impl Plugin for StatusPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(OnEnter(AppState::GameScreen), setup);
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app.add_systems(OnExit(AppState::GameScreen), cleanup);
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app.add_systems(Update, update_status.run_if(in_state(AppState::GameScreen)));
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app.add_systems(
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Update,
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status_buttons.run_if(in_state(AppState::GameScreen)),
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);
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}
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}
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fn setup(mut commands: Commands) {
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commands.spawn((
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UiStatusRootContainer,
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Node {
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position_type: PositionType::Absolute,
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bottom: px(0),
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left: px(0),
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width: percent(100),
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height: px(50),
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justify_content: JustifyContent::SpaceAround,
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align_items: AlignItems::Center,
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flex_direction: FlexDirection::Row,
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..default()
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},
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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children![
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(
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UiPhaseText,
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Text::new("..."),
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TextFont::from_font_size(16.0),
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TextColor(Color::WHITE)
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),
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(
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UiTimerText,
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Text::new("--:--"),
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TextFont::from_font_size(16.0),
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TextColor(Color::WHITE)
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),
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(
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Button,
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UiStatusButton::SavegameDump,
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Node::default(),
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children![
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Text::new("Save"),
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TextFont::from_font_size(16.0),
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TextColor(Color::WHITE)
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]
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)
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],
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));
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}
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fn update_status(
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phase_res: Res<CurrentPhase>,
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mut phase_query: Query<&mut Text, (With<UiPhaseText>, Without<UiTimerText>)>,
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mut timer_query: Query<&mut Text, (With<UiTimerText>, Without<UiPhaseText>)>,
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) {
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if !phase_res.is_changed() {
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return;
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}
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let current_phase = &phase_res.0;
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if let Ok(mut phase_text) = phase_query.single_mut() {
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phase_text.0 = current_phase.display_name().to_string();
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}
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if let Ok(mut timer_text) = timer_query.single_mut() {
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timer_text.0 = current_phase.format_duration();
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}
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}
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fn status_buttons(
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mut interaction_query: Query<
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(&Interaction, &UiStatusButton),
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(Changed<Interaction>, With<Button>),
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>,
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mut savegamedump_messages: MessageWriter<SavegameDumpMessage>,
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) {
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for (interaction, button_type) in &mut interaction_query {
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match *interaction {
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Interaction::Pressed => match button_type {
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UiStatusButton::SavegameDump => {
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savegamedump_messages.write(SavegameDumpMessage);
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}
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},
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_ => {}
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}
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}
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}
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fn cleanup(mut commands: Commands, query: Query<Entity, With<UiStatusRootContainer>>) {
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for entity in query.iter() {
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commands.entity(entity).despawn();
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}
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}
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