Files
pomomon-garden/tests/wonderevent.rs
2025-12-09 15:22:02 +01:00

86 lines
2.9 KiB
Rust

use bevy::prelude::*;
use pomomon_garden::features::config::components::GameConfig;
use pomomon_garden::features::core::states::AppState;
use pomomon_garden::features::grid::components::Grid;
use pomomon_garden::features::phase::components::{CurrentPhase, Phase, TimerSettings};
use pomomon_garden::features::wonderevent::{RequestWonderEvent, WonderEventPlugin};
#[test]
fn test_wonder_event_triggers() {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
app.add_plugins(bevy::state::app::StatesPlugin);
app.add_plugins(WonderEventPlugin);
app.insert_resource(GameConfig::default());
app.insert_resource(TimerSettings {
focus_duration: 60, // 60 seconds
short_break_duration: 5,
long_break_duration: 15,
long_break_interval: 4,
});
app.insert_resource(Grid {
width: 10,
height: 10,
tiles: vec![],
});
app.init_state::<AppState>();
let mut next_state = app.world_mut().resource_mut::<NextState<AppState>>();
next_state.set(AppState::GameScreen);
app.insert_resource(CurrentPhase(Phase::Focus { duration: 60.0 }));
// 1. Full Duration (60.0). No trigger.
app.update();
verify_event_count(&mut app, 0);
// 2. Half Duration (30.0). Trigger!
*app.world_mut().resource_mut::<CurrentPhase>() = CurrentPhase(Phase::Focus { duration: 30.0 });
app.update();
verify_event_count(&mut app, 1);
// 3. Less than half (29.0). Already triggered. No new trigger.
*app.world_mut().resource_mut::<CurrentPhase>() = CurrentPhase(Phase::Focus { duration: 29.0 });
app.update();
verify_event_count(&mut app, 0); // New events should be 0
// 4. Pause (Focus). Logic should NOT reset trigger.
let prev = Box::new(Phase::Focus { duration: 29.0 });
*app.world_mut().resource_mut::<CurrentPhase>() = CurrentPhase(Phase::Paused {
previous_phase: prev,
});
app.update();
verify_event_count(&mut app, 0);
// 5. Resume Focus. Logic should remember it was triggered.
*app.world_mut().resource_mut::<CurrentPhase>() = CurrentPhase(Phase::Focus { duration: 29.0 });
app.update();
verify_event_count(&mut app, 0);
// 6. Break. Logic should reset trigger.
*app.world_mut().resource_mut::<CurrentPhase>() = CurrentPhase(Phase::Break { duration: 5.0 });
app.update();
verify_event_count(&mut app, 0);
// 7. New Focus (Half Duration). Logic should trigger again.
*app.world_mut().resource_mut::<CurrentPhase>() = CurrentPhase(Phase::Focus { duration: 30.0 });
app.update();
verify_event_count(&mut app, 1);
}
fn verify_event_count(app: &mut App, expected: usize) {
let count = app
.world_mut()
.resource_mut::<Messages<RequestWonderEvent>>()
.drain()
.count();
assert_eq!(
count, expected,
"Expected {} events, found {}",
expected, count
);
}