Files
pomomon-garden/src/plugins/grid.rs
2025-11-24 14:52:20 +01:00

131 lines
3.7 KiB
Rust

use crate::{
components::tile::{Grid, Tile, TileState},
config::GameConfig,
states::AppState,
};
use bevy::prelude::*;
use bevy_aseprite_ultra::prelude::AseSlice;
pub const TILE_SIZE: f32 = 32.0;
pub fn grid_start_x(grid_width: u32) -> f32 {
-(grid_width as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0
}
pub fn grid_start_y(grid_height: u32) -> f32 {
-(grid_height as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0
}
pub struct GridPlugin;
impl Plugin for GridPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(AppState::GameScreen), setup);
app.add_systems(OnExit(AppState::GameScreen), cleanup);
app.add_systems(
Update,
update_tile_colors.run_if(in_state(AppState::GameScreen)),
);
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, config: Res<GameConfig>) {
let grid_width = config.grid_width;
let grid_height = config.grid_height;
let mut tiles = Vec::with_capacity(grid_width as usize);
for x in 0..grid_width {
let mut column = Vec::with_capacity(grid_height as usize);
for y in 0..grid_height {
let tile_entity = commands
.spawn((
Tile { x, y },
TileState::Unclaimed,
AseSlice {
name: "Unclaimed".into(),
aseprite: asset_server.load("tiles/tile-unclaimed.aseprite"),
},
Sprite::default(),
Transform::from_translation(grid_to_world_coords(
x,
y,
None,
grid_width,
grid_height,
)),
))
.id();
column.push(tile_entity);
}
tiles.push(column);
}
commands.insert_resource(Grid {
width: grid_width,
height: grid_height,
tiles,
});
}
fn cleanup(mut commands: Commands, tile_query: Query<Entity, With<Tile>>) {
for tile_entity in tile_query.iter() {
commands.entity(tile_entity).despawn();
}
commands.remove_resource::<Grid>();
}
fn update_tile_colors(
mut query: Query<(&TileState, &mut AseSlice)>,
asset_server: Res<AssetServer>,
) {
for (state, mut slice) in &mut query {
slice.name = match state {
TileState::Unclaimed => "Unclaimed",
TileState::Empty => "Empty",
TileState::Occupied => "Occupied",
}
.into();
slice.aseprite = match state {
TileState::Unclaimed => asset_server.load("tiles/tile-unclaimed.aseprite"),
TileState::Empty => asset_server.load("tiles/tile-empty.aseprite"),
TileState::Occupied => asset_server.load("tiles/tile-occupied.aseprite"),
};
}
}
pub fn world_to_grid_coords(world_pos: Vec3, grid_width: u32, grid_height: u32) -> (u32, u32) {
let start_x = grid_start_x(grid_width);
let start_y = grid_start_y(grid_height);
let x = ((world_pos.x - start_x + TILE_SIZE / 2.0) / TILE_SIZE).floor();
let y = ((world_pos.y - start_y + TILE_SIZE / 2.0) / TILE_SIZE).floor();
let mut x_u32 = x as u32;
let mut y_u32 = y as u32;
if x_u32 >= grid_width {
x_u32 = grid_width - 1;
}
if y_u32 >= grid_height {
y_u32 = grid_height - 1;
}
(x_u32, y_u32)
}
pub fn grid_to_world_coords(
grid_x: u32,
grid_y: u32,
z: Option<f32>,
grid_width: u32,
grid_height: u32,
) -> Vec3 {
Vec3::new(
grid_start_x(grid_width) + grid_x as f32 * TILE_SIZE,
grid_start_y(grid_height) + grid_y as f32 * TILE_SIZE,
z.unwrap_or(0.0),
)
}