Merge branch '63-grant-berries-as-focus-reward' into 'dev'
Grant berries as focus reward + Notifications See merge request softwaregrundprojekt/2025-2026/einzelprojekt/tutorium-moritz/bernroider-dominik/bernroider-dominik!37
This commit is contained in:
@@ -27,5 +27,6 @@
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"growth_stages": 6
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}
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],
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"wonder_event_url": "wss://pomomon.farm/ws"
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"wonder_event_url": "wss://pomomon.farm/ws",
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"berries_per_focus_minute": 1
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}
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@@ -11,6 +11,7 @@ pub struct GameConfig {
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pub shovel_rate: f32,
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pub berry_seeds: Vec<BerrySeedConfig>,
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pub wonder_event_url: String,
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pub berries_per_focus_minute: u32,
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}
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#[derive(Deserialize, Debug, Clone)]
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@@ -54,6 +55,7 @@ impl Default for GameConfig {
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},
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],
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wonder_event_url: "wss://pomomon.farm/ws".into(),
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berries_per_focus_minute: 1,
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}
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}
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}
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@@ -5,6 +5,7 @@ pub mod grid;
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pub mod hud;
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pub mod input;
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pub mod inventory;
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pub mod notification;
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pub mod phase;
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pub mod pom;
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pub mod savegame;
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@@ -19,6 +20,7 @@ pub use grid::GridPlugin;
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pub use hud::HudPlugin;
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pub use input::InputPlugin;
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pub use inventory::InventoryPlugin;
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pub use notification::NotificationPlugin;
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pub use phase::PhasePlugin;
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pub use pom::PomPlugin;
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pub use savegame::SavegamePlugin;
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74
src/features/notification/components.rs
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74
src/features/notification/components.rs
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@@ -0,0 +1,74 @@
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use crate::prelude::*;
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#[derive(Resource)]
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pub struct Notifications {
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items: Vec<(Notification, NotificationLevel)>,
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}
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impl Default for Notifications {
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fn default() -> Self {
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Self { items: Vec::new() }
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}
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}
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impl Notifications {
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fn new(
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&mut self,
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level: NotificationLevel,
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title: Option<impl Into<String>>,
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message: impl Into<String>,
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) {
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self.items.push((
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Notification {
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title: title.map(|s| s.into()),
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message: message.into(),
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},
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level,
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));
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}
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pub fn drain(&mut self) -> std::vec::Drain<'_, (Notification, NotificationLevel)> {
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self.items.drain(..)
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}
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pub fn info(&mut self, title: Option<impl Into<String>>, message: impl Into<String>) {
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self.new(NotificationLevel::Info, title, message);
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}
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pub fn warn(&mut self, title: Option<impl Into<String>>, message: impl Into<String>) {
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self.new(NotificationLevel::Warning, title, message);
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}
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pub fn error(&mut self, title: Option<impl Into<String>>, message: impl Into<String>) {
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self.new(NotificationLevel::Error, title, message);
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}
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}
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#[derive(Component)]
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pub struct NotificationContainer;
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#[derive(Component)]
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pub struct NotificationLifetime(pub Timer);
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#[derive(Component)]
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pub struct Notification {
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pub title: Option<String>,
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pub message: String,
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}
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#[derive(Component)]
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pub enum NotificationLevel {
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Info,
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Warning,
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Error,
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}
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impl NotificationLevel {
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pub fn bg_color(&self) -> Color {
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match self {
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NotificationLevel::Info => Color::srgba(0.0, 0.0, 0.0, 0.7),
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NotificationLevel::Warning => Color::srgba(1.0, 1.0, 0.0, 0.7),
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NotificationLevel::Error => Color::srgba(1.0, 0.0, 0.0, 0.7),
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}
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}
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}
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58
src/features/notification/mod.rs
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58
src/features/notification/mod.rs
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@@ -0,0 +1,58 @@
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use crate::{
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features::notification::ui::{notification_container, spawn_notification},
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prelude::*,
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};
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use components::{NotificationContainer, NotificationLifetime, Notifications};
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pub mod components;
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pub mod ui;
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pub struct NotificationPlugin;
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impl Plugin for NotificationPlugin {
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fn build(&self, app: &mut App) {
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app.init_resource::<Notifications>()
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.add_systems(Startup, setup)
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.add_systems(Update, handle_notification);
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}
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}
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// Spawns the notification container up
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fn setup(mut commands: Commands) {
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commands.spawn(notification_container());
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}
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// Spawns/Despawns UI elements for each item in the `Notifications` Resource
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fn handle_notification(
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mut commands: Commands,
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mut notifications: ResMut<Notifications>,
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container_q: Query<Entity, With<NotificationContainer>>,
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mut notification_entities: Query<(Entity, &mut NotificationLifetime)>,
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time: Res<Time>,
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) {
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if let Some(container) = container_q.iter().next() {
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let mut spawned_entities = Vec::new();
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for (content, level) in notifications.drain() {
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let entity = spawn_notification(&mut commands, content, level);
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commands.entity(container).add_child(entity);
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spawned_entities.push(entity);
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}
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for entity in spawned_entities {
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commands
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.entity(entity)
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.insert(NotificationLifetime(Timer::from_seconds(
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5.0,
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TimerMode::Once,
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)));
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}
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}
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for (entity, mut timer) in notification_entities.iter_mut() {
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timer.0.tick(time.delta());
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if timer.0.is_finished() {
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commands.entity(entity).despawn();
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}
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}
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}
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60
src/features/notification/ui.rs
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60
src/features/notification/ui.rs
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@@ -0,0 +1,60 @@
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use super::components::*;
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use crate::prelude::*;
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pub fn notification_container() -> impl Bundle {
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(
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NotificationContainer,
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Node {
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position_type: PositionType::Absolute,
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top: px(0),
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left: px(0),
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padding: UiRect::all(px(5)),
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flex_direction: FlexDirection::Column,
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row_gap: px(5),
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..default()
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},
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)
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}
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pub fn spawn_notification(
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commands: &mut Commands,
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content: Notification,
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level: NotificationLevel,
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) -> Entity {
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let entity = commands
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.spawn((
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Node {
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flex_direction: FlexDirection::Column,
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row_gap: px(5),
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padding: UiRect::all(px(10)),
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margin: UiRect::all(px(2)),
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width: px(400),
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..default()
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},
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BackgroundColor(level.bg_color()),
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BorderRadius::all(px(4)),
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))
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.with_children(|p| {
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if let Some(title) = content.title {
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p.spawn((
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Text::new(format!("{}\n", title)),
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TextFont {
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font_size: 20.0,
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..default()
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},
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TextColor(Color::WHITE),
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));
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}
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p.spawn((
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Text::new(content.message),
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TextFont {
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font_size: 16.0,
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..default()
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},
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TextColor(Color::WHITE),
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));
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})
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.id();
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entity
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}
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@@ -22,7 +22,13 @@ impl Plugin for PhasePlugin {
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app.add_systems(OnEnter(AppState::GameScreen), load_rules);
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app.add_systems(
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Update,
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(tick_timer, handle_pause, handle_continue).run_if(in_state(AppState::GameScreen)),
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(
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tick_timer,
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handle_pause,
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handle_continue,
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grant_focus_rewards,
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)
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.run_if(in_state(AppState::GameScreen)),
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);
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#[cfg(debug_assertions)]
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@@ -87,7 +93,7 @@ fn tick_timer(
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completed_phase: Box::new(completed),
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};
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println!("phase ended");
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println!("Phase ended");
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savegame_messages.write(SavegameDumpMessage);
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}
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}
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@@ -95,6 +101,46 @@ fn tick_timer(
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}
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}
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// Rewards the player at the end of a focus phase with `berries_per_focus_minute` * `focus_duration`
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fn grant_focus_rewards(
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mut messages: MessageReader<PhaseTimerFinishedMessage>,
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config: Res<GameConfig>,
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mut inventory: ResMut<Inventory>,
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mut commands: Commands,
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mut items_query: Query<&mut ItemStack>,
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mut session_tracker: ResMut<SessionTracker>,
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game_config: Res<GameConfig>,
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mut notifications: ResMut<Notifications>,
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timer_settings: Res<TimerSettings>,
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) {
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for message in messages.read() {
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if matches!(message.phase, Phase::Focus { .. }) {
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let berries = config.berries_per_focus_minute
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* (timer_settings.focus_duration as f32 / 60.0).floor() as u32;
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inventory.update_item_stack(
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&mut commands,
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&mut items_query,
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ItemType::Berry,
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berries as i32,
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);
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session_tracker.total_berries_earned += berries;
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let berries_name = match berries {
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1 => ItemType::Berry.singular(&game_config),
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_ => ItemType::Berry.plural(&game_config),
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};
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notifications.info(
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Some("Fokus Belohnung"),
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format!(
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"Du hast {} {} als Belohnung für das Abschließen einer Fokus-Phase erhalten!",
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berries, berries_name
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),
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);
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}
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}
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}
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fn handle_pause(
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mut messages: MessageReader<PhaseTimerPauseMessage>,
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mut phase_res: ResMut<CurrentPhase>,
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@@ -165,6 +165,7 @@ fn handle_wonder_event_response(
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mut tile_query: Query<&mut TileState>,
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game_config: Res<GameConfig>,
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mut commands: Commands,
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mut notifications: ResMut<Notifications>,
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) {
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if let Ok(rx) = receiver.0.try_lock() {
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while let Ok(msg) = rx.try_recv() {
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@@ -191,6 +192,7 @@ fn handle_wonder_event_response(
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new_stage += 1;
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}
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}
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notifications.info(Some("Wunder Ereignis"), "Es ist ein Wunder passiert! Eine deiner Pflanzen ist auf magischer Weise gewachsen.");
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TileState::Occupied {
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seed: seed.clone(),
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@@ -35,6 +35,7 @@ fn main() {
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features::InventoryPlugin,
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features::ShopPlugin,
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features::WonderEventPlugin,
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features::NotificationPlugin,
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))
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.insert_resource(config)
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.add_systems(Startup, overwrite_default_font)
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@@ -8,6 +8,7 @@ pub use crate::features::{
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utils::{grid_to_world_coords, world_to_grid_coords},
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},
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inventory::components::{Inventory, ItemStack, ItemType},
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notification::components::Notifications,
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phase::components::{CurrentPhase, Phase},
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pom::{
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components::{GridPosition, MovingState, Pom},
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