feat: Add watering (#27)
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@@ -10,6 +10,9 @@ pub struct Tile {
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#[derive(Component)]
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pub struct CropVisual;
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#[derive(Component)]
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pub struct WaterVisual;
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#[derive(Component, Default, Serialize, Deserialize, Clone, Debug)]
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pub enum TileState {
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#[default]
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@@ -17,6 +20,7 @@ pub enum TileState {
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Empty,
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Occupied {
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seed: ItemType,
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watered: bool,
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},
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}
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@@ -1,5 +1,5 @@
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use crate::prelude::*;
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use components::CropVisual;
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use components::{CropVisual, WaterVisual};
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pub mod components;
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pub mod consts;
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@@ -55,6 +55,17 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, config: Res<Gam
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Visibility::Hidden,
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ZIndex(1),
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));
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parent.spawn((
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WaterVisual,
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AseSlice {
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name: "Water".into(),
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aseprite: asset_server.load("crop.aseprite"),
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},
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Sprite::default(),
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Transform::default(),
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Visibility::Hidden,
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ZIndex(2),
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));
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})
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.id();
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column.push(tile_entity);
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@@ -78,7 +89,8 @@ fn cleanup(mut commands: Commands, tile_query: Query<Entity, With<Tile>>) {
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fn update_tiles(
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mut query: Query<(&TileState, &mut AseSlice, &Children)>,
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mut crop_query: Query<&mut Visibility, With<CropVisual>>,
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mut crop_query: Query<&mut Visibility, (With<CropVisual>, Without<WaterVisual>)>,
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mut water_query: Query<&mut Visibility, (With<WaterVisual>, Without<CropVisual>)>,
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asset_server: Res<AssetServer>,
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) {
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for (state, mut slice, children) in &mut query {
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@@ -102,6 +114,12 @@ fn update_tiles(
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_ => Visibility::Hidden,
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};
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}
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if let Ok(mut visibility) = water_query.get_mut(child) {
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*visibility = match state {
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TileState::Occupied { watered: true, .. } => Visibility::Visible,
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_ => Visibility::Hidden,
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};
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}
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}
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}
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}
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@@ -125,6 +125,7 @@ fn debug_click(
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seed: ItemType::BerrySeed {
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name: "Debug".into(),
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},
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watered: false,
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},
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TileState::Occupied { .. } => TileState::Unclaimed,
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},
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@@ -157,8 +157,27 @@ fn handle_continue(
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mut phase_res: ResMut<CurrentPhase>,
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mut session_tracker: ResMut<SessionTracker>,
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settings: Res<TimerSettings>,
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mut tile_query: Query<&mut TileState>,
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) {
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for _ in messages.read() {
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let entering_break = if let Phase::Finished { completed_phase } = &phase_res.0 {
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matches!(**completed_phase, Phase::Focus { .. })
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} else {
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false
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};
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next_phase(&mut phase_res, &mut session_tracker, &settings);
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if entering_break {
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println!("Resetting watered state for all crops.");
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for mut state in tile_query.iter_mut() {
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if let TileState::Occupied { seed, .. } = &*state {
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*state = TileState::Occupied {
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seed: seed.clone(),
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watered: false,
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};
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}
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}
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}
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}
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}
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@@ -3,12 +3,14 @@ use crate::prelude::*;
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#[derive(Clone, Debug, PartialEq)]
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pub enum InteractionAction {
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Plant(ItemType),
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Water,
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}
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impl InteractionAction {
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pub fn get_name(&self, game_config: &GameConfig) -> String {
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match self {
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InteractionAction::Plant(item) => format!("Pflanze {}", item.singular(game_config)),
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InteractionAction::Water => "Gießen".into(),
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}
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}
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@@ -19,6 +21,7 @@ impl InteractionAction {
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) -> Option<AseSlice> {
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match self {
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InteractionAction::Plant(item) => Some(item.get_sprite(asset_server, game_config)),
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InteractionAction::Water => None,
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}
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}
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@@ -48,6 +51,15 @@ impl InteractionAction {
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}
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}
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match tile_state {
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TileState::Occupied { watered, .. } => {
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if !*watered {
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options.push(InteractionAction::Water);
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}
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}
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_ => (),
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}
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options
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}
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@@ -81,6 +93,7 @@ impl InteractionAction {
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println!("Planting {:?}", seed_type);
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*tile_state = TileState::Occupied {
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seed: seed_type.clone(),
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watered: false,
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};
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} else {
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println!("No {:?} in inventory!", seed_type);
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@@ -89,6 +102,17 @@ impl InteractionAction {
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println!("Tile is not empty, cannot plant.");
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}
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}
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InteractionAction::Water => {
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if let TileState::Occupied { seed, .. } = &*tile_state {
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println!("Watering {:?}", seed);
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*tile_state = TileState::Occupied {
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seed: seed.clone(),
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watered: true,
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};
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} else {
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println!("Tile is not occupied, cannot water.");
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}
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}
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}
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}
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}
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@@ -91,7 +91,7 @@ fn test_plant_seed_interaction() {
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let tile_entity = grid.get_tile((1, 1)).unwrap();
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let tile_state = app.world().entity(tile_entity).get::<TileState>().unwrap();
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if let TileState::Occupied { seed } = tile_state {
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if let TileState::Occupied { seed, .. } = tile_state {
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assert_eq!(
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*seed,
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ItemType::BerrySeed {
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@@ -164,3 +164,89 @@ fn test_plant_seed_no_inventory() {
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panic!("Tile should remain Empty, found {:?}", tile_state);
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}
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}
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#[test]
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fn test_water_crop() {
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let seed_type = ItemType::BerrySeed {
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name: "TestSeed".into(),
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};
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let mut app = setup_interaction_app(
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3,
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3,
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&[(
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1,
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1,
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TileState::Occupied {
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seed: seed_type.clone(),
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watered: false,
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},
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)],
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vec![],
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);
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// Verify Water option is available
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let _ = app.world_mut().run_system_once(
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move |grid: Res<Grid>,
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tile_query: Query<&TileState>,
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inventory: Res<Inventory>,
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item_query: Query<&ItemStack>| {
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let tile_entity = grid.get_tile((1, 1)).unwrap();
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let tile_state = tile_query.get(tile_entity).unwrap();
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let options = InteractionAction::list_options(tile_state, &inventory, item_query);
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assert!(
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options.contains(&InteractionAction::Water),
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"Water option should be available"
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);
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},
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);
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// Execute Water
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let _ = app.world_mut().run_system_once(
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move |grid: Res<Grid>,
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mut tile_query: Query<&mut TileState>,
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mut inventory: ResMut<Inventory>,
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mut item_stack_query: Query<&mut ItemStack>,
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mut commands: Commands| {
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let action = InteractionAction::Water;
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action.execute(
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(1, 1),
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&grid,
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&mut tile_query,
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&mut inventory,
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&mut item_stack_query,
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&mut commands,
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);
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},
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);
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app.update();
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// Assert Tile State Watered
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let grid = app.world().resource::<Grid>();
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let tile_entity = grid.get_tile((1, 1)).unwrap();
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let tile_state = app.world().entity(tile_entity).get::<TileState>().unwrap();
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if let TileState::Occupied { watered, .. } = tile_state {
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assert!(watered, "Tile should be watered");
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} else {
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panic!("Tile should be Occupied, found {:?}", tile_state);
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}
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// Verify Water option is NOT available
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let _ = app.world_mut().run_system_once(
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move |grid: Res<Grid>,
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tile_query: Query<&TileState>,
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inventory: Res<Inventory>,
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item_query: Query<&ItemStack>| {
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let tile_entity = grid.get_tile((1, 1)).unwrap();
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let tile_state = tile_query.get(tile_entity).unwrap();
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let options = InteractionAction::list_options(tile_state, &inventory, item_query);
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assert!(
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!options.contains(&InteractionAction::Water),
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"Water option should NOT be available"
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);
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},
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);
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}
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@@ -91,8 +91,9 @@ fn test_find_path_simple() {
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fn test_find_path_around_obstacle() {
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let obstacle: TileState = TileState::Occupied {
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seed: ItemType::BerrySeed {
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name: "test".into(),
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name: "Test".into(),
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},
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watered: false,
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};
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let obstacles = vec![
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(2, 2, obstacle.clone()),
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@@ -142,8 +143,9 @@ fn test_find_path_around_obstacle() {
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fn test_find_path_no_path() {
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let obstacle: TileState = TileState::Occupied {
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seed: ItemType::BerrySeed {
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name: "test".into(),
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name: "Test".into(),
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},
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watered: false,
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};
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let obstacles = vec![
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(2, 0, obstacle.clone()),
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