feat: Add watering (#27)
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@@ -10,6 +10,9 @@ pub struct Tile {
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#[derive(Component)]
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pub struct CropVisual;
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#[derive(Component)]
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pub struct WaterVisual;
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#[derive(Component, Default, Serialize, Deserialize, Clone, Debug)]
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pub enum TileState {
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#[default]
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@@ -17,6 +20,7 @@ pub enum TileState {
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Empty,
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Occupied {
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seed: ItemType,
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watered: bool,
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},
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}
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