Merge branch '52-move-and-interaction-click-outside-of-grid' into 'dev'
Fix move/interaction click handling See merge request softwaregrundprojekt/2025-2026/einzelprojekt/tutorium-moritz/bernroider-dominik/bernroider-dominik!17
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@@ -1,3 +1,4 @@
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use super::errors::GridError;
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use crate::prelude::*;
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pub fn grid_start_x(grid_width: u32) -> f32 {
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@@ -8,24 +9,25 @@ pub fn grid_start_y(grid_height: u32) -> f32 {
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-(grid_height as f32 * TILE_SIZE) / 2.0 + TILE_SIZE / 2.0
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}
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pub fn world_to_grid_coords(world_pos: Vec3, grid_width: u32, grid_height: u32) -> (u32, u32) {
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pub fn world_to_grid_coords(
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world_pos: Vec3,
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grid_width: u32,
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grid_height: u32,
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) -> Result<(u32, u32), GridError> {
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let start_x = grid_start_x(grid_width);
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let start_y = grid_start_y(grid_height);
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let x = ((world_pos.x - start_x + TILE_SIZE / 2.0) / TILE_SIZE).floor();
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let y = ((world_pos.y - start_y + TILE_SIZE / 2.0) / TILE_SIZE).floor();
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let mut x_u32 = x as u32;
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let mut y_u32 = y as u32;
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if x_u32 >= grid_width {
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x_u32 = grid_width - 1;
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}
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if y_u32 >= grid_height {
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y_u32 = grid_height - 1;
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if x >= grid_width as f32 || y >= grid_height as f32 || x < 0.0 || y < 0.0 {
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return Err(GridError::OutOfBounds {
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x: x as i32,
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y: x as i32,
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});
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}
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(x_u32, y_u32)
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Ok((x as u32, y as u32))
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}
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pub fn grid_to_world_coords(
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@@ -14,6 +14,7 @@ pub fn open_settings(commands: &mut Commands) {
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},
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ZIndex(1),
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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parent
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@@ -38,6 +38,7 @@ fn move_click(
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camera: Single<(&Camera, &GlobalTransform), With<Camera2d>>,
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config: Res<GameConfig>,
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phase: Res<CurrentPhase>,
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ui_query: Query<(&ComputedNode, &GlobalTransform), With<Node>>,
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) {
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match phase.0 {
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Phase::Focus { .. } => return,
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@@ -50,10 +51,17 @@ fn move_click(
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let Some(cursor_pos) = window.cursor_position() else {
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return;
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};
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if ui_blocks(window, cursor_pos, ui_query) {
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return;
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}
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let Ok(world_pos) = cam.viewport_to_world(cam_transform, cursor_pos) else {
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return;
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};
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let (x, y) = world_to_grid_coords(world_pos.origin, config.grid_width, config.grid_height);
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let Ok((x, y)) =
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world_to_grid_coords(world_pos.origin, config.grid_width, config.grid_height)
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else {
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return;
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};
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println!("Move Click: ({}, {})", x, y);
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move_messages.write(MoveMessage { x, y });
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@@ -67,6 +75,7 @@ fn interact_click(
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camera: Single<(&Camera, &GlobalTransform), With<Camera2d>>,
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config: Res<GameConfig>,
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phase: Res<CurrentPhase>,
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ui_query: Query<(&ComputedNode, &GlobalTransform), With<Node>>,
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// for debug
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grid: ResMut<Grid>,
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tile_query: Query<&mut TileState>,
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@@ -82,10 +91,17 @@ fn interact_click(
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let Some(cursor_pos) = window.cursor_position() else {
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return;
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};
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if ui_blocks(window, cursor_pos, ui_query) {
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return;
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}
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let Ok(world_pos) = cam.viewport_to_world(cam_transform, cursor_pos) else {
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return;
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};
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let (x, y) = world_to_grid_coords(world_pos.origin, config.grid_width, config.grid_height);
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let Ok((x, y)) =
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world_to_grid_coords(world_pos.origin, config.grid_width, config.grid_height)
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else {
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return;
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};
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println!("Interact Click: ({}, {})", x, y);
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interact_messages.write(InteractStartMessage { x, y });
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@@ -100,7 +116,7 @@ fn interact_click(
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},
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tile_query,
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)
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.unwrap();
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.unwrap_or_else(|_| ());
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}
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}
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}
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@@ -13,6 +13,7 @@ pub fn open_inventory(commands: &mut Commands, items: Query<&ItemStack>) {
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},
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ZIndex(1),
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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parent
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@@ -13,6 +13,7 @@ pub fn spawn_load_popup(commands: &mut Commands) {
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},
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ZIndex(1),
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BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.8)),
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GlobalTransform::default(),
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))
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.with_children(|parent| {
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parent
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@@ -4,6 +4,7 @@ use bevy::{input::mouse::*, picking::hover::HoverMap};
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pub mod components;
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pub mod consts;
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pub mod ui;
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pub mod utils;
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pub struct UiPlugin;
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@@ -1,3 +1,5 @@
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use bevy::window::PrimaryWindow;
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use crate::prelude::*;
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pub fn button(
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24
src/features/ui/utils.rs
Normal file
24
src/features/ui/utils.rs
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@@ -0,0 +1,24 @@
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use crate::prelude::*;
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use bevy::window::PrimaryWindow;
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pub fn ui_blocks(
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window: Single<&Window, With<PrimaryWindow>>,
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cursor_pos: Vec2,
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ui_query: Query<(&ComputedNode, &GlobalTransform), With<Node>>,
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) -> bool {
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let ui_point = Vec2::new(
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cursor_pos.x - window.width() / 2.0,
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(window.height() / 2.0) - cursor_pos.y,
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);
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ui_query.iter().any(|(node, global_transform)| {
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let size = node.size();
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let center = global_transform.translation().truncate();
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let half_size = size / 2.0;
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let min = center - half_size;
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let max = center + half_size;
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ui_point.x >= min.x && ui_point.x <= max.x && ui_point.y >= min.y && ui_point.y <= max.y
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})
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}
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@@ -14,7 +14,7 @@ pub use crate::features::{
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messages::{InteractStartMessage, MoveMessage},
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},
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savegame::components::SavegamePath,
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ui::{components::ButtonVariant, consts::*, ui::*},
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ui::{components::ButtonVariant, consts::*, ui::*, utils::*},
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};
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pub use crate::utils::path::get_internal_path;
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pub use bevy::prelude::*;
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