refactor: Move load savegame popup to savegame feature
This commit is contained in:
@@ -92,3 +92,15 @@ impl SavegamePath {
|
||||
Self::new(next_index)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub enum RootMarker {
|
||||
PopupSavegameLoad,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub enum ButtonType {
|
||||
SavegameLoad { savegame_path: SavegamePath },
|
||||
SavegameDelete { savegame_path: SavegamePath },
|
||||
PopupClose,
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use crate::features::phase::components::{SessionTracker, TimerSettings};
|
||||
use crate::features::savegame::ui::load_popup_handler;
|
||||
use crate::prelude::*;
|
||||
use messages::*;
|
||||
use std::fs::File;
|
||||
@@ -6,6 +7,7 @@ use std::io::{Read, Write};
|
||||
|
||||
pub mod components;
|
||||
pub mod messages;
|
||||
pub mod ui;
|
||||
|
||||
pub struct SavegamePlugin;
|
||||
|
||||
@@ -16,6 +18,8 @@ impl Plugin for SavegamePlugin {
|
||||
|
||||
app.add_systems(Update, dump_savegame.run_if(in_state(AppState::GameScreen)));
|
||||
app.add_systems(Update, load_savegame.run_if(in_state(AppState::GameScreen)));
|
||||
|
||||
app.add_systems(Update, load_popup_handler);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use super::super::components::*;
|
||||
use crate::prelude::*;
|
||||
use super::super::components::{ButtonType, RootMarker};
|
||||
use crate::{features::savegame::messages::SavegameLoadMessage, prelude::*};
|
||||
|
||||
pub fn spawn_load_popup(commands: &mut Commands) {
|
||||
commands
|
||||
@@ -78,7 +78,7 @@ pub fn spawn_load_popup(commands: &mut Commands) {
|
||||
for savegame in SavegamePath::list() {
|
||||
parent.spawn((
|
||||
Button,
|
||||
ButtonType::PopupSavegameLoad {
|
||||
ButtonType::SavegameLoad {
|
||||
savegame_path: savegame.path.clone(),
|
||||
},
|
||||
Node {
|
||||
@@ -123,7 +123,7 @@ pub fn spawn_load_popup(commands: &mut Commands) {
|
||||
),
|
||||
(
|
||||
Button,
|
||||
ButtonType::PopupSavegameDelete {
|
||||
ButtonType::SavegameDelete {
|
||||
savegame_path: savegame.path.clone()
|
||||
},
|
||||
Node {
|
||||
@@ -146,3 +146,38 @@ pub fn spawn_load_popup(commands: &mut Commands) {
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
pub fn load_popup_handler(
|
||||
mut commands: Commands,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
mut interaction_query: Query<(&Interaction, &ButtonType), (Changed<Interaction>, With<Button>)>,
|
||||
root_query: Query<(Entity, &RootMarker)>,
|
||||
mut savegame_messages: MessageWriter<SavegameLoadMessage>,
|
||||
) {
|
||||
for (interaction, button_type) in &mut interaction_query {
|
||||
match *interaction {
|
||||
Interaction::Pressed => {
|
||||
match button_type {
|
||||
ButtonType::PopupClose => {}
|
||||
ButtonType::SavegameLoad { savegame_path } => {
|
||||
commands.insert_resource(savegame_path.clone());
|
||||
next_state.set(AppState::GameScreen);
|
||||
savegame_messages.write(SavegameLoadMessage);
|
||||
}
|
||||
ButtonType::SavegameDelete { savegame_path } => {
|
||||
if let Err(e) = std::fs::remove_file(savegame_path.clone().0) {
|
||||
println!("Error while deleting savegame: {:?}", e);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (entity, root) in root_query.iter() {
|
||||
match *root {
|
||||
RootMarker::PopupSavegameLoad => commands.entity(entity).despawn(),
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@ use crate::prelude::*;
|
||||
#[derive(Component)]
|
||||
pub enum RootMarker {
|
||||
MainMenu,
|
||||
PopupSavegameLoad,
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
@@ -11,7 +10,4 @@ pub enum ButtonType {
|
||||
LoadGame,
|
||||
NewGame,
|
||||
Settings,
|
||||
PopupSavegameLoad { savegame_path: SavegamePath },
|
||||
PopupSavegameDelete { savegame_path: SavegamePath },
|
||||
PopupClose,
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
use crate::{features::savegame::messages::SavegameLoadMessage, prelude::*};
|
||||
use crate::features::savegame::ui::spawn_load_popup;
|
||||
use crate::prelude::*;
|
||||
use components::*;
|
||||
use ui::*;
|
||||
|
||||
pub mod components;
|
||||
pub mod ui;
|
||||
|
||||
pub struct StartScreenPlugin;
|
||||
|
||||
@@ -80,8 +79,6 @@ fn menu(
|
||||
mut commands: Commands,
|
||||
mut next_state: ResMut<NextState<AppState>>,
|
||||
mut interaction_query: Query<(&Interaction, &ButtonType), (Changed<Interaction>, With<Button>)>,
|
||||
root_query: Query<(Entity, &RootMarker)>,
|
||||
mut savegame_messages: MessageWriter<SavegameLoadMessage>,
|
||||
) {
|
||||
for (interaction, button_type) in &mut interaction_query {
|
||||
match *interaction {
|
||||
@@ -94,31 +91,6 @@ fn menu(
|
||||
commands.insert_resource(SavegamePath::next());
|
||||
next_state.set(AppState::GameScreen);
|
||||
}
|
||||
ButtonType::PopupClose => {
|
||||
for (entity, root) in root_query.iter() {
|
||||
match *root {
|
||||
RootMarker::PopupSavegameLoad => commands.entity(entity).despawn(),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
ButtonType::PopupSavegameLoad { savegame_path } => {
|
||||
commands.insert_resource(savegame_path.clone());
|
||||
next_state.set(AppState::GameScreen);
|
||||
savegame_messages.write(SavegameLoadMessage);
|
||||
}
|
||||
ButtonType::PopupSavegameDelete { savegame_path } => {
|
||||
if let Err(e) = std::fs::remove_file(savegame_path.clone().0) {
|
||||
println!("Error while deleting savegame: {:?}", e);
|
||||
}
|
||||
|
||||
for (entity, root) in root_query.iter() {
|
||||
match *root {
|
||||
RootMarker::PopupSavegameLoad => commands.entity(entity).despawn(),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
ButtonType::Settings => todo!(),
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user