fix: Use button component in StartScreen

This commit is contained in:
demenik
2025-11-28 12:26:34 +01:00
parent 63dae75761
commit cdcb8c08d4

View File

@@ -24,6 +24,7 @@ fn setup(mut commands: Commands) {
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
flex_direction: FlexDirection::Column,
row_gap: px(10),
..default()
},
children![
@@ -32,57 +33,45 @@ fn setup(mut commands: Commands) {
TextFont::from_font_size(64.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
),
(
Button,
button(
ButtonType::LoadGame,
ButtonVariant::Primary,
Node {
width: px(300),
height: px(65),
width: px(280),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
padding: UiRect::all(px(10)),
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Spiel laden"),
TextFont::from_font_size(33.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
"Spiel laden",
33.0
),
(
Button,
button(
ButtonType::NewGame,
ButtonVariant::Primary,
Node {
width: px(300),
height: px(65),
width: px(280),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
padding: UiRect::all(px(10)),
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Neues Spiel"),
TextFont::from_font_size(33.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
"Neues Spiel",
33.0,
),
(
Button,
button(
ButtonType::Settings,
ButtonVariant::Secondary,
Node {
width: px(300),
height: px(65),
width: px(280),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
padding: UiRect::all(px(10)),
..default()
},
BackgroundColor(NORMAL_BUTTON),
children![(
Text::new("Einstellungen"),
TextFont::from_font_size(33.0),
TextColor(Color::srgb(0.9, 0.9, 0.9))
)]
)
"Einstellungen",
33.0
),
],
));
}
@@ -90,18 +79,13 @@ fn setup(mut commands: Commands) {
fn menu(
mut commands: Commands,
mut next_state: ResMut<NextState<AppState>>,
mut interaction_query: Query<
(&Interaction, &ButtonType, &mut BackgroundColor),
(Changed<Interaction>, With<Button>),
>,
mut interaction_query: Query<(&Interaction, &ButtonType), (Changed<Interaction>, With<Button>)>,
root_query: Query<(Entity, &RootMarker)>,
mut savegame_messages: MessageWriter<SavegameLoadMessage>,
) {
for (interaction, button_type, mut color) in &mut interaction_query {
for (interaction, button_type) in &mut interaction_query {
match *interaction {
Interaction::Pressed => {
*color = PRESSED_BUTTON.into();
match button_type {
ButtonType::LoadGame => {
spawn_load_popup(&mut commands);
@@ -135,15 +119,10 @@ fn menu(
}
}
}
_ => (),
ButtonType::Settings => todo!(),
};
}
Interaction::Hovered => {
*color = HOVERED_BUTTON.into();
}
Interaction::None => {
*color = NORMAL_BUTTON.into();
}
_ => (),
}
}
}