Files

73 lines
2.2 KiB
Rust

use bevy::prelude::*;
use pomomon_garden::features::config::components::{BerrySeedConfig, GameConfig};
use pomomon_garden::features::grid::components::{Grid, Tile, TileState};
use pomomon_garden::features::inventory::components::{Inventory, ItemStack, ItemType};
use pomomon_garden::features::phase::components::SessionTracker;
pub fn setup_app(
grid_width: u32,
grid_height: u32,
initial_tile_states: &[(u32, u32, TileState)],
initial_inventory: Vec<(ItemType, u32)>,
seed_configs: Option<Vec<BerrySeedConfig>>,
) -> App {
let mut app = App::new();
app.add_plugins(MinimalPlugins);
app.add_plugins(AssetPlugin::default());
// Grid Setup
let mut grid_tiles = Vec::with_capacity(grid_width as usize);
for x in 0..grid_width {
let mut column = Vec::with_capacity(grid_height as usize);
for y in 0..grid_height {
let entity = app
.world_mut()
.spawn((Tile { x, y }, TileState::Unclaimed))
.id();
column.push(entity);
}
grid_tiles.push(column);
}
app.insert_resource(Grid {
width: grid_width,
height: grid_height,
tiles: grid_tiles,
});
for &(x, y, ref state) in initial_tile_states {
if let Ok(entity) = app.world().resource::<Grid>().get_tile((x, y)) {
*app.world_mut().get_mut::<TileState>(entity).unwrap() = state.clone();
}
}
// Inventory Setup
let mut inventory_items = Vec::new();
for (item_type, amount) in initial_inventory {
let id = app.world_mut().spawn(ItemStack { item_type, amount }).id();
inventory_items.push(id);
}
app.insert_resource(Inventory {
items: inventory_items,
});
// Game Config
let seeds = seed_configs.unwrap_or_else(|| {
vec![BerrySeedConfig {
name: "TestSeed".to_string(),
cost: 1,
grants: 1,
slice: "seed.aseprite".to_string(),
growth_stages: 2,
}]
});
app.insert_resource(GameConfig {
berry_seeds: seeds,
..Default::default()
});
app.init_resource::<SessionTracker>();
app
}