fix: Set transform z-index to fix rendering issues
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@@ -51,7 +51,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, config: Res<Gam
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aseprite: asset_server.load("crop.aseprite"),
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},
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Sprite::default(),
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Transform::default(),
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Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
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Visibility::Hidden,
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ZIndex(1),
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));
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@@ -62,7 +62,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, config: Res<Gam
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aseprite: asset_server.load("crop.aseprite"),
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},
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Sprite::default(),
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Transform::default(),
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Transform::from_translation(Vec3::new(0.0, 0.0, 2.0)),
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Visibility::Hidden,
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ZIndex(2),
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));
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