fix: Set transform z-index to fix rendering issues

This commit is contained in:
demenik
2025-12-02 16:18:50 +01:00
parent 4df968af2e
commit c60b2ce2b3

View File

@@ -51,7 +51,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, config: Res<Gam
aseprite: asset_server.load("crop.aseprite"), aseprite: asset_server.load("crop.aseprite"),
}, },
Sprite::default(), Sprite::default(),
Transform::default(), Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
Visibility::Hidden, Visibility::Hidden,
ZIndex(1), ZIndex(1),
)); ));
@@ -62,7 +62,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, config: Res<Gam
aseprite: asset_server.load("crop.aseprite"), aseprite: asset_server.load("crop.aseprite"),
}, },
Sprite::default(), Sprite::default(),
Transform::default(), Transform::from_translation(Vec3::new(0.0, 0.0, 2.0)),
Visibility::Hidden, Visibility::Hidden,
ZIndex(2), ZIndex(2),
)); ));